WIP: 使用Preferences查询

This commit is contained in:
2026-05-22 10:42:41 +08:00
parent beefabd04d
commit 5a97159324
4 changed files with 153 additions and 101 deletions
+1 -1
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@@ -11,7 +11,7 @@
### Mac ### Mac
数据库: ~/Library/Application Support/Resonance/Databases 数据库: ~/Library/Application Support/Resonance/Databases
偏好设置: ~/Library/Preferences/com.oces.Resonance.plist 偏好设置: ~/Library/Preferences/com.oces.Resonance.json
缓存数据: ~/Library/Caches/com.oces.Resonance 缓存数据: ~/Library/Caches/com.oces.Resonance
### Windows ### Windows
+1 -1
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@@ -13,7 +13,7 @@ public static class Database
/// <returns>数据库连接</returns> /// <returns>数据库连接</returns>
internal static IDbConnection GetConnection(string dbName = "default") internal static IDbConnection GetConnection(string dbName = "default")
{ {
string connectionString = $"Data Source={dbName}.rdb;Version=3;"; string connectionString = $"Data Source={Path.Combine(PreferencesManager.GetDefaultDatabasePath(), dbName)}.rdb;Version=3;";
return new SQLiteConnection(connectionString); return new SQLiteConnection(connectionString);
} }
+1 -99
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@@ -1,108 +1,10 @@
using Newtonsoft.Json;
namespace OCES.Resonance.Core; namespace OCES.Resonance.Core;
/// <summary> /// <summary>
/// 应用偏好设置,单例模式,负责平台路径解析与 JSON 持久化 /// 应用偏好设置数据模型,由 <see cref="PreferencesManager"/> 统一管理生命周期
/// </summary> /// </summary>
public class Preferences public class Preferences
{ {
private static readonly Lazy<Preferences> _instance = new(() => new Preferences());
/// <summary>单例访问入口</summary>
public static Preferences Instance
{
get { return _instance.Value; }
}
/// <summary>数据库文件存放目录</summary> /// <summary>数据库文件存放目录</summary>
public string DatabasePath { get; set; } = string.Empty; public string DatabasePath { get; set; } = string.Empty;
/// <summary>偏好设置 JSON 文件的完整路径</summary>
public string PreferencesPath { get; set; } = string.Empty;
/// <summary>
/// 私有构造函数 —— 根据运行时平台设置 <see cref="DatabasePath"/> 和 <see cref="PreferencesPath"/>。
/// JSON 反序列化时也会调用此构造函数,随后由 JSON 属性覆盖路径值。
/// </summary>
[JsonConstructor]
Preferences()
{
if (OperatingSystem.IsMacOS())
{
string home = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
DatabasePath = Path.Combine(home, "OCES","Resonance", "Databases");
PreferencesPath = Path.Combine(home, "Library", "Preferences", "com.oces.Resonance.json");
}
else if (OperatingSystem.IsWindows())
{
string localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
string roamingAppData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
DatabasePath = Path.Combine(localAppData, "OCES", "Resonance", "Databases");
PreferencesPath = Path.Combine(roamingAppData, "OCES", "Resonance", "preferences.json");
}
else if (OperatingSystem.IsLinux())
{
string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
string xdgDataHome = Environment.GetEnvironmentVariable("XDG_DATA_HOME")
?? Path.Combine(home, ".local", "share");
string xdgConfigHome = Environment.GetEnvironmentVariable("XDG_CONFIG_HOME")
?? Path.Combine(home, ".config");
DatabasePath = Path.Combine(xdgDataHome, "Resonance", "Databases");
PreferencesPath = Path.Combine(xdgConfigHome, "Resonance", "preferences.json");
}
}
/// <summary>
/// 将传入的 <see cref="Preferences"/> 实例序列化为 JSON 文件,保存到 <see cref="PreferencesPath"/>。
/// </summary>
/// <param name="preferences">待序列化的偏好设置实例</param>
/// <returns>成功返回 true,失败返回 false</returns>
public bool Serialize(Preferences preferences)
{
try
{
string? directory = Path.GetDirectoryName(PreferencesPath);
if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
string json = JsonConvert.SerializeObject(preferences, Formatting.Indented);
File.WriteAllText(PreferencesPath, json);
return true;
}
catch
{
//调用房根据自己的情况,自己处理接到false该怎么办。
return false;
}
}
/// <summary>
/// 从指定路径读取 JSON 文件并反序列化为 <see cref="Preferences"/> 实例。
/// </summary>
/// <param name="preferencesPath">JSON 文件的完整路径</param>
/// <returns>反序列化成功返回 Preferences 实例,失败返回 null</returns>
public Preferences? Deserialize(string preferencesPath)
{
try
{
if (!File.Exists(preferencesPath))
{
return null;
}
string json = File.ReadAllText(preferencesPath);
JsonSerializerSettings settings = new()
{
ConstructorHandling = ConstructorHandling.AllowNonPublicDefaultConstructor,
};
return JsonConvert.DeserializeObject<Preferences>(json, settings);
}
catch
{
return null;
}
}
} }
+150
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@@ -0,0 +1,150 @@
using Newtonsoft.Json;
namespace OCES.Resonance.Core;
/// <summary>
/// 偏好设置管理器,负责平台路径解析、JSON 持久化以及 <see cref="Preferences"/> 实例的生命周期管理。
/// </summary>
public static class PreferencesManager
{
/// <summary>当前活动的偏好设置实例,<see cref="Load"/> 调用前为 null</summary>
public static Preferences? CurrentPreferences { get; set; }
/// <summary>
/// 加载偏好设置。先尝试从硬盘反序列化;若文件不存在则创建带平台默认路径的新实例。
/// </summary>
public static void Load()
{
string preferencesPath = GetDefaultPreferencesPath();
// 尝试从硬盘加载
Preferences? loaded = Deserialize(preferencesPath);
if (loaded != null)
{
CurrentPreferences = loaded;
return;
}
// 文件不存在或反序列化失败 → 创建默认实例
CurrentPreferences = new Preferences
{
DatabasePath = GetDefaultDatabasePath()
};
// 立即落盘,确保下次启动能直接读取
Serialize(CurrentPreferences);
}
/// <summary>
/// 将当前 <see cref="CurrentPreferences"/> 序列化到硬盘。
/// </summary>
public static void Save()
{
if (CurrentPreferences == null) return;
Serialize(CurrentPreferences);
}
/// <summary>
/// 根据运行时平台返回数据库文件存放目录。
/// </summary>
public static string GetDefaultDatabasePath()
{
if (OperatingSystem.IsMacOS())
{
string library = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
return Path.Combine(library, "OCES", "Resonance", "Databases");
}
if (OperatingSystem.IsWindows())
{
string localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
return Path.Combine(localAppData, "OCES", "Resonance", "Databases");
}
if (OperatingSystem.IsLinux())
{
string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
string xdgDataHome = Environment.GetEnvironmentVariable("XDG_DATA_HOME")
?? Path.Combine(home, ".local", "share");
return Path.Combine(xdgDataHome, "Resonance", "Databases");
}
return string.Empty;
}
/// <summary>
/// 根据运行时平台返回偏好设置 JSON 文件的完整路径。
/// </summary>
public static string GetDefaultPreferencesPath()
{
if (OperatingSystem.IsMacOS())
{
string library = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
return Path.Combine(library, "Preferences", "com.oces.Resonance.json");
}
if (OperatingSystem.IsWindows())
{
string roamingAppData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
return Path.Combine(roamingAppData, "OCES", "Resonance", "preferences.json");
}
if (OperatingSystem.IsLinux())
{
string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
string xdgConfigHome = Environment.GetEnvironmentVariable("XDG_CONFIG_HOME")
?? Path.Combine(home, ".config");
return Path.Combine(xdgConfigHome, "Resonance", "preferences.json");
}
return string.Empty;
}
/// <summary>
/// 将 <see cref="Preferences"/> 实例序列化为 JSON 文件,保存到平台默认偏好设置路径。
/// </summary>
/// <returns>成功返回 true,失败返回 false</returns>
static bool Serialize(Preferences preferences)
{
try
{
string path = GetDefaultPreferencesPath();
string? directory = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
string json = JsonConvert.SerializeObject(preferences, Formatting.Indented);
File.WriteAllText(path, json);
return true;
}
catch
{
// 调用方根据自己的情况处理 false
return false;
}
}
/// <summary>
/// 从指定路径读取 JSON 文件并反序列化为 <see cref="Preferences"/> 实例。
/// </summary>
/// <returns>反序列化成功返回实例,失败返回 null</returns>
static Preferences? Deserialize(string preferencesPath)
{
try
{
if (!File.Exists(preferencesPath))
{
return null;
}
string json = File.ReadAllText(preferencesPath);
return JsonConvert.DeserializeObject<Preferences>(json);
}
catch
{
return null;
}
}
}