Files

80 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
using Object = UnityEngine.Object;
namespace OCES
{
public class ResourceLoader : MonoBehaviour
{
readonly Dictionary<string, Object> m_cachedObjects = new();
readonly Dictionary<string, List<Action<Object>>> m_pendingCallbacks = new();
[CanBeNull]
internal T LoadSync<T>(string path) where T : Object
{
if (this.m_cachedObjects.TryGetValue(path, out Object cachedObject))
{
return cachedObject as T;
}
T newObject = Resources.Load<T>(path);
this.m_cachedObjects.Add(path, newObject);
return newObject;
}
internal void LoadAsync<T>(string path, Action<T> onComplete) where T : Object
{
if (this.m_cachedObjects.TryGetValue(path, out Object cachedObject))
{
onComplete?.Invoke(cachedObject as T);
return;
}
if (this.m_pendingCallbacks.TryGetValue(path, out List<Action<Object>> callbacks))
{
callbacks.Add(obj => onComplete?.Invoke(obj as T));
return;
}
this.m_pendingCallbacks[path] = new List<Action<Object>> { obj => onComplete?.Invoke(obj as T) };
ResourceRequest newRequest = Resources.LoadAsync<T>(path);
StartCoroutine(HandleAsyncLoadCompletion(path, newRequest));
}
IEnumerator HandleAsyncLoadCompletion(string path, ResourceRequest request)
{
yield return request;
if (request.asset)
{
this.m_cachedObjects[path] = request.asset;
}
if (this.m_pendingCallbacks.Remove(path, out List<Action<Object>> callbacks))
{
foreach (Action<Object> callback in callbacks)
{
callback?.Invoke(request.asset);
}
}
}
internal void PreloadAsync<T>(string[] paths)
{
}
internal void Release<T>(string path)
{
}
internal void ReleaseUnused()
{
}
}
}