添加注释
This commit is contained in:
Binary file not shown.
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"CurrentProjectSetting": null
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ExpandedNodes": [
|
||||
""
|
||||
],
|
||||
"SelectedNode": "\\official_room.cs",
|
||||
"PreviewInSolutionExplorer": false
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -11,11 +11,29 @@ using System.Linq;
|
||||
[Serializable]
|
||||
public class avatarguideTest : IBinarySerializable
|
||||
{
|
||||
/// <summary>
|
||||
/// 序号
|
||||
/// </summary>
|
||||
public int Id { get; set; }
|
||||
/// <summary>
|
||||
/// gender
|
||||
/// </summary>
|
||||
public string gender { get; set; }
|
||||
/// <summary>
|
||||
/// age
|
||||
/// </summary>
|
||||
public float age { get; set; }
|
||||
/// <summary>
|
||||
/// bValue
|
||||
/// </summary>
|
||||
public bool bValue { get; set; }
|
||||
/// <summary>
|
||||
/// 模型相对中心偏差值
|
||||
/// </summary>
|
||||
public List<float> vector { get; set; }
|
||||
/// <summary>
|
||||
/// 格子
|
||||
/// </summary>
|
||||
public List<List<float>> Grid { get; set; }
|
||||
|
||||
public void DeSerialize(BinaryReader reader)
|
||||
|
||||
@@ -11,20 +11,65 @@ using System.Linq;
|
||||
[Serializable]
|
||||
public class official_room : IBinarySerializable
|
||||
{
|
||||
/// <summary>
|
||||
/// 序号
|
||||
/// </summary>
|
||||
public int Id { get; set; }
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string RoomOwner { get; set; }
|
||||
/// <summary>
|
||||
/// 注释(产品用来自己备注的)
|
||||
/// </summary>
|
||||
public string Notes { get; set; }
|
||||
/// <summary>
|
||||
/// 默认名称(该场景的默认显示的名称)
|
||||
/// </summary>
|
||||
public string RoomName { get; set; }
|
||||
/// <summary>
|
||||
/// 默认场景简述(该场景默认显示的简要描述信息,显示在官方房间入口上)
|
||||
/// </summary>
|
||||
public string RoomBriefly { get; set; }
|
||||
/// <summary>
|
||||
/// 场景详情(该场景的详细描述信息,显示在详情页中)
|
||||
/// </summary>
|
||||
public string RoomDetails { get; set; }
|
||||
/// <summary>
|
||||
/// 背景图(对应显示在详情界面上的图片pathID或路径,希望能支持填写为一个表,即填多张,以支持轮播显示)
|
||||
/// </summary>
|
||||
public string BgPathId { get; set; }
|
||||
/// <summary>
|
||||
/// 对应场景ID(对应场景注册表中的场景ID)
|
||||
/// </summary>
|
||||
public string ScenesId { get; set; }
|
||||
/// <summary>
|
||||
/// 对应地图地址(对应高德上的地图地址,填对应点的经纬度,是否要同时把POI点名称填上,由程序确认)
|
||||
/// </summary>
|
||||
public string Address { get; set; }
|
||||
/// <summary>
|
||||
/// 初始推荐排序(房间生成时的推荐优先级,确定初始显示位置,数字越低,优先级越高,后续会随着房间推荐算法变化)
|
||||
/// </summary>
|
||||
public int Recommend { get; set; }
|
||||
/// <summary>
|
||||
/// 分线启用人数(达到多少人启用分线,不填或为0为不分线)
|
||||
/// </summary>
|
||||
public int SubLine { get; set; }
|
||||
/// <summary>
|
||||
/// 客人是否可使用背包(在该房间中,客人不可以使用背包)
|
||||
/// </summary>
|
||||
public int IsCanPackage { get; set; }
|
||||
/// <summary>
|
||||
/// 进入默认静音
|
||||
/// </summary>
|
||||
public int IsMute { get; set; }
|
||||
/// <summary>
|
||||
/// 出生点坐标
|
||||
/// </summary>
|
||||
public List<float> BirthPosition { get; set; }
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public List<float> Offset { get; set; }
|
||||
|
||||
public void DeSerialize(BinaryReader reader)
|
||||
|
||||
Reference in New Issue
Block a user