89c024e781
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection - Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings - Rename PitchStepManager to PitchStepResolver and update all references - Refactor generated code to use 'this.' prefix and foreach loops - Remove TestEnum from audio enums and IDs - Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter - Optimize binary serialization in generated audio classes
114 lines
2.5 KiB
C#
114 lines
2.5 KiB
C#
/*
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* auto generated by tools(注意:千万不要手动修改本文件)
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* MusicTransition
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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namespace OCES.Audio
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{
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[Serializable]
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public partial class MusicTransition : IBinarySerializable
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{
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/// <summary>
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/// FromPathId x 1000 + ToPathId
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/// </summary>
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public uint Id { get; set; }
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/// <summary>
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/// 淡出总时长(s)
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/// </summary>
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public float FadeOutTime { get; set; }
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/// <summary>
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/// source的段尾偏移量(s)
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/// </summary>
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public float FadeOutOffset { get; set; }
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/// <summary>
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/// 淡入总时长(s)
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/// </summary>
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public float FadeInTime { get; set; }
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/// <summary>
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/// Destination段首偏移量(s)
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/// </summary>
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public float FadeInOffset { get; set; }
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/// <summary>
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/// 0 = 立即切换
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/// 1 = 拍
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/// 2 = 小节
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/// </summary>
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public AlignMode AlignMode { get; set; }
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/// <summary>
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///
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/// </summary>
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public uint Segment { get; set; }
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public void DeSerialize(BinaryReader reader)
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{
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Id = reader.ReadUInt32();
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FadeOutTime = reader.ReadSingle();
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FadeOutOffset = reader.ReadSingle();
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FadeInTime = reader.ReadSingle();
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FadeInOffset = reader.ReadSingle();
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AlignMode = (AlignMode)reader.ReadByte();
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Segment = reader.ReadUInt32();
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}
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public void Serialize(BinaryWriter writer)
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{
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writer.Write(Id);
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writer.Write(FadeOutTime);
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writer.Write(FadeOutOffset);
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writer.Write(FadeInTime);
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writer.Write(FadeInOffset);
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writer.Write((byte)AlignMode);
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writer.Write(Segment);
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}
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}
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[Serializable]
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public partial class MusicTransitionConfig : IBinarySerializable
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{
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Dictionary<uint,MusicTransition> m_musicTransitionInfos = new();
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List<MusicTransition> m_musicTransitionInfoList;
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public List<MusicTransition> MusicTransitionList()
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{
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this.m_musicTransitionInfoList ??= new List<MusicTransition>(this.m_musicTransitionInfos.Values);
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return this.m_musicTransitionInfoList;
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}
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public void DeSerialize(BinaryReader reader)
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{
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int count = reader.ReadInt32();
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for (int i = 0; i < count; i++)
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{
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MusicTransition tempData = new();
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tempData.DeSerialize(reader);
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this.m_musicTransitionInfos.Add(tempData.Id, tempData);
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}
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}
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public void Serialize(BinaryWriter writer)
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{
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writer.Write(this.m_musicTransitionInfos.Count);
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foreach (MusicTransition musicTransition in this.m_musicTransitionInfos.Values)
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{
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musicTransition.Serialize(writer);
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}
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}
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public MusicTransition QueryById(uint id)
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{
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return this.m_musicTransitionInfos.GetValueOrDefault(id);
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}
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}
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}
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