340b52e6b4
- Add new audio assets and PlaySoundBind script for testing audio playback via UI input field. - Implement haptic feedback integration in SfxSystem and fix initialization timing in HapticSystem. - Update project settings with correct Android target architecture. - Adjust DSP buffer size and enable development build debug logging.
18 lines
366 B
C#
18 lines
366 B
C#
using System.Collections;
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using System.Collections.Generic;
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using OCES.Audio;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlaySoundBind : MonoBehaviour
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{
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public InputField inputField;
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public void OnButtonPressed()
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{
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uint.TryParse(this.inputField.text, out uint hapticId);
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AudioSystem.Instance.Play(hapticId);
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}
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}
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