Files
AudioSystem/Assets/Scripts/OCES/ButtonInvoker.cs
T

30 lines
652 B
C#

using UnityEngine;
using UnityEngine.UI;
using OCES.Audio;
using UnityEngine.Audio;
namespace OCES
{
public class ButtonInvoker : MonoBehaviour
{
public GameState targetGameState;
public bool enableLowpass;
public Text buttonText;
Button m_button;
void Awake()
{
this.buttonText.text = this.buttonText.text.Replace("PlaceHolder", this.targetGameState.ToString());
}
public void OnButtonPressed()
{
AudioSystem.Instance.SetState(this.targetGameState);
AudioSystem.Instance.SetLowpass(this.enableLowpass);
}
}
}