56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
using UnityEngine;
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namespace OCES.Audio
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{
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public partial class MusicSegment
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{
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public bool IsOffBeat { get; set; }
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}
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public partial class MusicSegmentConfig
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{
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// TODO: 负偏移功能待开发
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public void Validate()
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{
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foreach (MusicSegment segment in this.m_musicSegmentInfos.Values)
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{
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AudioClip clip =
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AudioSystem.Instance.ResourceLoader.LoadSync<AudioClip>(
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$"{AudioExtendSettings.Instance.audioResourcePath}/{segment.Name}");
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if (!clip)
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{
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Debug.LogError($"[MusicSegmentConfig] 音频文件未找到: {segment.Name}, SegmentId: {segment.Id}");
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segment.StartOffset = 0;
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segment.EndOffset = 0;
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continue;
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}
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double clipLength = clip.length;
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if (segment.StartOffset > clipLength)
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{
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Debug.LogError($"[MusicSegmentConfig] StartOffset({segment.StartOffset}) > AudioClip.length({clipLength}), SegmentId: {segment.Id}, Name: {segment.Name}" +
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"已弃用 StartOffset");
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segment.StartOffset = 0;
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segment.IsOffBeat = true;
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}
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if (segment.EndOffset > clipLength)
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{
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Debug.LogError($"[MusicSegmentConfig] EndOffset({segment.EndOffset}) > AudioClip.length({clipLength}), SegmentId: {segment.Id}, Name: {segment.Name}");
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segment.EndOffset = 0;
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}
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if (segment.StartOffset + segment.EndOffset > clipLength)
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{
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Debug.LogError($"[MusicSegmentConfig] StartOffset({segment.StartOffset}) + EndOffset({segment.EndOffset}) > AudioClip.length({clipLength}), SegmentId: {segment.Id}, Name: {segment.Name}");
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segment.StartOffset = segment.EndOffset = 0;
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segment.IsOffBeat = true;
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}
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}
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}
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}
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}
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