Files
AudioSystem/Assets/Scripts/OCES/ButtonInvoker.cs
T
2026-03-20 17:55:53 +08:00

31 lines
606 B
C#

using UnityEngine;
using UnityEngine.UI;
using OCES.Audio;
namespace OCES
{
public class ButtonInvoker : MonoBehaviour
{
public GameState targetGameState;
Button m_button;
void Awake()
{
this.m_button = GetComponent<Button>();
this.m_button.onClick.AddListener(ButtonPressed);
}
void OnDestroy()
{
this.m_button.onClick.RemoveListener(ButtonPressed);
}
private void ButtonPressed()
{
AudioSystem.Instance.SetState(this.targetGameState);
}
}
}