Files
AudioSystem/Assets/Scripts/OCES/Audio/Generated/AmbiencePath.cs
T
Oliver 89c024e781 feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
2026-04-02 14:31:46 +08:00

91 lines
2.0 KiB
C#

/*
* auto generated by tools(注意:千万不要手动修改本文件)
* AmbiencePath
*/
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
namespace OCES.Audio
{
[Serializable]
public partial class AmbiencePath : IBinarySerializable
{
/// <summary>
/// 从1开始的int
/// </summary>
public uint Id { get; set; }
/// <summary>
/// 在此定义path。格式为: TypeID1,子状态|TypeID2,子状态…… 无需判断的TypeID无需填写。
/// </summary>
public string Path { get; set; }
/// <summary>
/// 此处填写该Path要播放的ContainerID
/// </summary>
public uint ContainerId { get; set; }
/// <summary>
/// 该条规则的优先级
/// </summary>
public int Priority { get; set; }
public void DeSerialize(BinaryReader reader)
{
Id = reader.ReadUInt32();
Path = reader.ReadString();
ContainerId = reader.ReadUInt32();
Priority = reader.ReadInt32();
}
public void Serialize(BinaryWriter writer)
{
writer.Write(Id);
writer.Write(Path);
writer.Write(ContainerId);
writer.Write(Priority);
}
}
[Serializable]
public partial class AmbiencePathConfig : IBinarySerializable
{
Dictionary<uint,AmbiencePath> m_ambiencePathInfos = new();
List<AmbiencePath> m_ambiencePathInfoList;
public List<AmbiencePath> AmbiencePathList()
{
this.m_ambiencePathInfoList ??= new List<AmbiencePath>(this.m_ambiencePathInfos.Values);
return this.m_ambiencePathInfoList;
}
public void DeSerialize(BinaryReader reader)
{
int count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
AmbiencePath tempData = new();
tempData.DeSerialize(reader);
this.m_ambiencePathInfos.Add(tempData.Id, tempData);
}
}
public void Serialize(BinaryWriter writer)
{
writer.Write(this.m_ambiencePathInfos.Count);
foreach (AmbiencePath ambiencePath in this.m_ambiencePathInfos.Values)
{
ambiencePath.Serialize(writer);
}
}
public AmbiencePath QueryById(uint id)
{
return this.m_ambiencePathInfos.GetValueOrDefault(id);
}
}
}