Files
AudioSystem/Assets/Scripts/OCES/Audio/Generated/AmbienceTransition.cs
T
Oliver 7fc3282e80 feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
2026-04-02 14:31:46 +08:00

98 lines
2.2 KiB
C#

/*
* auto generated by tools(注意:千万不要手动修改本文件)
* AmbienceTransition
*/
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
namespace OCES.Audio
{
[Serializable]
public partial class AmbienceTransition : IBinarySerializable
{
/// <summary>
/// FromPathId x 1000 + ToPathId
/// </summary>
public uint Id { get; set; }
/// <summary>
/// 淡出总时长(s)
/// </summary>
public float FadeOutTime { get; set; }
/// <summary>
/// source的段尾偏移量(s)
/// </summary>
public float FadeOutOffset { get; set; }
/// <summary>
/// 淡入总时长(s)
/// </summary>
public float FadeInTime { get; set; }
/// <summary>
/// Destination段首偏移量(s)
/// </summary>
public float FadeInOffset { get; set; }
public void DeSerialize(BinaryReader reader)
{
Id = reader.ReadUInt32();
FadeOutTime = reader.ReadSingle();
FadeOutOffset = reader.ReadSingle();
FadeInTime = reader.ReadSingle();
FadeInOffset = reader.ReadSingle();
}
public void Serialize(BinaryWriter writer)
{
writer.Write(Id);
writer.Write(FadeOutTime);
writer.Write(FadeOutOffset);
writer.Write(FadeInTime);
writer.Write(FadeInOffset);
}
}
[Serializable]
public partial class AmbienceTransitionConfig : IBinarySerializable
{
Dictionary<uint,AmbienceTransition> m_ambienceTransitionInfos = new();
List<AmbienceTransition> m_ambienceTransitionInfoList;
public List<AmbienceTransition> AmbienceTransitionList()
{
this.m_ambienceTransitionInfoList ??= new List<AmbienceTransition>(this.m_ambienceTransitionInfos.Values);
return this.m_ambienceTransitionInfoList;
}
public void DeSerialize(BinaryReader reader)
{
int count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
AmbienceTransition tempData = new();
tempData.DeSerialize(reader);
this.m_ambienceTransitionInfos.Add(tempData.Id, tempData);
}
}
public void Serialize(BinaryWriter writer)
{
writer.Write(this.m_ambienceTransitionInfos.Count);
foreach (AmbienceTransition ambienceTransition in this.m_ambienceTransitionInfos.Values)
{
ambienceTransition.Serialize(writer);
}
}
public AmbienceTransition QueryById(uint id)
{
return this.m_ambienceTransitionInfos.GetValueOrDefault(id);
}
}
}