29 lines
796 B
C#
29 lines
796 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace OCES
|
|
{
|
|
public class AssetBundleAssetProvider : IAssetProvider
|
|
{
|
|
readonly AssetBundle m_assetBundle;
|
|
|
|
public AssetBundleAssetProvider(string bundleFilePath)
|
|
{
|
|
this.m_assetBundle = AssetBundle.LoadFromFile(bundleFilePath);
|
|
if (this.m_assetBundle is null)
|
|
{
|
|
Debug.LogError($"[OCES] 无法加载: {bundleFilePath}");
|
|
}
|
|
}
|
|
|
|
public T Load<T>(string path) where T : UnityEngine.Object
|
|
{
|
|
return this.m_assetBundle.LoadAsset<T>(path);
|
|
}
|
|
public ResourceRequest LoadAsync<T>(string path) where T : UnityEngine.Object
|
|
{
|
|
return this.m_assetBundle.LoadAssetAsync<T>(path);
|
|
}
|
|
}
|
|
}
|