Files
AudioSystem/Assets/Scripts/OCES/Audio/Generated/AudioConsts.cs
T
Oliver c87a5a1e30 refactor(audio): restructure audio constants and remove deprecated files
- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes
- Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs
- Update AudioObject.cs to include CueName property and serialization
- Update AudioSystem.cs to use new NameDictionaries and Parameters classes
- Update SetStateBind.cs to use Parameters.GameState type
- Change UI text from "PlaySound" to "StopSound" in SampleScene.unity
- Update binary audio data file AudioObject.bytes
2026-04-17 16:00:19 +08:00

276 lines
8.2 KiB
C#

/*
* auto generated by tools(注意:千万不要手动修改本文件)
* AudioConsts
*/
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace OCES.Audio
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public class Cues
{
public static uint AnimCollision = 1;
public static uint AnimToWeapon = 2;
public static uint ArrowFire = 3;
public static uint BoxBeSelected = 4;
public static uint BoxCollision = 5;
public static uint BoxMove = 6;
public static uint BoxTouch = 7;
public static uint BoxToWeapon = 8;
public static uint ChangeColor = 9;
public static uint ClickButton = 10;
public static uint CoinFly = 11;
public static uint DamageByArrow = 12;
public static uint DamageByBullet = 13;
public static uint DamageByCannonBall = 14;
public static uint Defeat = 15;
public static uint DestroyBox = 16;
public static uint DevilAttackShield = 17;
public static uint DevileBeHit = 18;
public static uint DevilDie = 19;
public static uint DevilFire = 20;
public static uint DevilResurrection = 21;
public static uint DragonAttackShield = 22;
public static uint DragonBeHit = 23;
public static uint DragonDie = 24;
public static uint DragonFire = 25;
public static uint DragonResurrection = 26;
public static uint GhostAttackShield = 27;
public static uint GhostBeHit = 28;
public static uint GhostDie = 29;
public static uint GhostFire = 30;
public static uint GhostResurrection = 31;
public static uint GunFire = 32;
public static uint HorseMove = 33;
public static uint LevelBegins = 34;
public static uint PrincessDown = 35;
public static uint PrincessFear = 36;
public static uint ShieldBroken = 37;
public static uint ShieldUnderAttack = 38;
public static uint Spin = 39;
public static uint TigerMove = 40;
public static uint UnlockProp = 41;
public static uint UnlockTurret = 42;
public static uint Victory = 43;
public static uint WeaponExhausted = 44;
public static uint WeaponFire = 45;
public static uint Ambience = 46;
public static uint DevilBeHit_01 = 47;
public static uint Chinese_Number_1_5 = 48;
public static uint Chinese_Number_6_10 = 49;
public static uint Chinese_Number_01 = 50;
public static uint Japanese_Number_02 = 51;
public static uint Bar = 52;
public static uint Beat = 53;
public static uint Grid = 54;
public static uint NVDice = 55;
public static uint NVHeartbeats = 56;
public static uint au_sfx_notice_level_countDown_edge = 57;
public static uint au_sfx_notice_level_countDown_time = 58;
public static uint au_sfx_ui_button_corePlay_choose = 59;
public static uint au_sfx_ui_button_corePlay_unchoose = 60;
public static uint au_sfx_ui_button_corePlay_clear = 61;
public static uint sfx_cymbal = 71;
public static uint Spanish_number_03 = 73;
} //public class Cues
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
public class NameDictionaries
{
public static readonly Dictionary<string, uint> NameToId = new()
{
{ "AnimCollision", 1 },
{ "AnimToWeapon", 2 },
{ "ArrowFire", 3 },
{ "BoxBeSelected", 4 },
{ "BoxCollision", 5 },
{ "BoxMove", 6 },
{ "BoxTouch", 7 },
{ "BoxToWeapon", 8 },
{ "ChangeColor", 9 },
{ "ClickButton", 10 },
{ "CoinFly", 11 },
{ "DamageByArrow", 12 },
{ "DamageByBullet", 13 },
{ "DamageByCannonBall", 14 },
{ "Defeat", 15 },
{ "DestroyBox", 16 },
{ "DevilAttackShield", 17 },
{ "DevilBeHit_01", 18 },
{ "DevilBeHit_02", 18 },
{ "DevilBeHit_03", 18 },
{ "DevilDie", 19 },
{ "DevilFire", 20 },
{ "DevilResurrection", 21 },
{ "DragonAttackShield", 22 },
{ "DragonBeHit", 23 },
{ "DragonDie", 24 },
{ "DragonFire", 25 },
{ "DragonResurrection", 26 },
{ "GhostAttackShield", 27 },
{ "GhostBeHit", 28 },
{ "GhostDie", 29 },
{ "GhostFire", 30 },
{ "GhostResurrection", 31 },
{ "GunFire", 32 },
{ "HorseMove", 33 },
{ "LevelBegins", 34 },
{ "PrincessDown", 35 },
{ "PrincessFear", 36 },
{ "ShieldBroken", 37 },
{ "ShieldUnderAttack", 38 },
{ "Spin", 39 },
{ "TigerMove", 40 },
{ "UnlockProp", 41 },
{ "UnlockTurret", 42 },
{ "Victory", 43 },
{ "WeaponExhausted", 44 },
{ "WeaponFire", 45 },
{ "au_stream", 46 },
{ "rain", 46 },
{ "Chinese Number 01", 48 },
{ "Chinese Number 02", 48 },
{ "Chinese Number 03", 48 },
{ "Chinese Number 04", 48 },
{ "Chinese Number 05", 48 },
{ "Chinese Number 06", 49 },
{ "Chinese Number 07", 49 },
{ "Chinese Number 08", 49 },
{ "Chinese Number 09", 49 },
{ "Chinese Number 10", 49 },
{ "Japanese Number 02", 51 },
{ "Bar", 52 },
{ "Beat", 53 },
{ "Grid", 54 },
{ "NVDice", 55 },
{ "NVHeartbeats", 56 },
{ "au_sfx_notice_level_countDown_edge", 57 },
{ "au_sfx_notice_level_countDown_time", 58 },
{ "0,62", 59 },
{ "1,65", 59 },
{ "2,68", 59 },
{ "0,63", 60 },
{ "1,66", 60 },
{ "2,69", 60 },
{ "0,64", 61 },
{ "1,67", 61 },
{ "2,70", 61 },
{ "au_coreplay_choose_v120_a", 62 },
{ "au_coreplay_unchoose_v120_a", 63 },
{ "au_coreplay_clear_v120_a", 64 },
{ "au_sfx_ui_button_corePlay_choose_ice1", 65 },
{ "au_sfx_ui_button_corePlay_choose_ice2", 65 },
{ "au_sfx_ui_button_corePlay_choose_ice3", 65 },
{ "au_sfx_ui_button_corePlay_unchoose_ice1", 66 },
{ "au_sfx_ui_button_corePlay_unchoose_ice2", 66 },
{ "au_sfx_ui_button_corePlay_unchoose_ice3", 66 },
{ "au_sfx_ui_button_corePlay_clear_ice1", 67 },
{ "au_sfx_ui_button_corePlay_clear_ice2", 67 },
{ "au_sfx_ui_button_corePlay_clear_ice3", 67 },
{ "au_sfx_ui_button_corePlay_choose_cloud1", 68 },
{ "au_sfx_ui_button_corePlay_choose_cloud2", 68 },
{ "au_sfx_ui_button_corePlay_choose_cloud3", 68 },
{ "au_sfx_ui_button_corePlay_unchoose_cloud1", 69 },
{ "au_sfx_ui_button_corePlay_unchoose_cloud2", 69 },
{ "au_sfx_ui_button_corePlay_unchoose_cloud3", 69 },
{ "au_sfx_ui_button_corePlay_clear_cloud1", 70 },
{ "au_sfx_ui_button_corePlay_clear_cloud2", 70 },
{ "au_sfx_ui_button_corePlay_clear_cloud3", 70 },
{ "sfx_notice_test", 71 },
{ "Spanish Number 03", 73 },
};
public static readonly HashSet<string> AmbiguousNames = new()
{
"DevilBeHit_01",
"DevilBeHit_02",
"DevilBeHit_03",
"Chinese Number 01",
};
public static readonly HashSet<string> SharedIdNames = new()
{
"DevilBeHit_01",
"DevilBeHit_02",
"DevilBeHit_03",
"au_stream",
"rain",
"Chinese Number 01",
"Chinese Number 02",
"Chinese Number 03",
"Chinese Number 04",
"Chinese Number 05",
"Chinese Number 06",
"Chinese Number 07",
"Chinese Number 08",
"Chinese Number 09",
"Chinese Number 10",
"0,62",
"1,65",
"2,68",
"0,63",
"1,66",
"2,69",
"0,64",
"1,67",
"2,70",
"au_sfx_ui_button_corePlay_choose_ice1",
"au_sfx_ui_button_corePlay_choose_ice2",
"au_sfx_ui_button_corePlay_choose_ice3",
"au_sfx_ui_button_corePlay_unchoose_ice1",
"au_sfx_ui_button_corePlay_unchoose_ice2",
"au_sfx_ui_button_corePlay_unchoose_ice3",
"au_sfx_ui_button_corePlay_clear_ice1",
"au_sfx_ui_button_corePlay_clear_ice2",
"au_sfx_ui_button_corePlay_clear_ice3",
"au_sfx_ui_button_corePlay_choose_cloud1",
"au_sfx_ui_button_corePlay_choose_cloud2",
"au_sfx_ui_button_corePlay_choose_cloud3",
"au_sfx_ui_button_corePlay_unchoose_cloud1",
"au_sfx_ui_button_corePlay_unchoose_cloud2",
"au_sfx_ui_button_corePlay_unchoose_cloud3",
"au_sfx_ui_button_corePlay_clear_cloud1",
"au_sfx_ui_button_corePlay_clear_cloud2",
"au_sfx_ui_button_corePlay_clear_cloud3",
};
} //public class NameDictionaries
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
public class Parameters
{
public static class EnumIds
{
public const uint GameStateId = 1;
public const uint TileMaterialId = 2;
public static void RegisterAllGameState()
{
StateGroupRegistry.Register<GameState>(1);
StateGroupRegistry.Register<TileMaterial>(2);
}
}
public enum GameState
{
Home, // 主界面
Game, // 关卡内
Win, // 胜利
Lose, // 失败
Guitar = 5, // 测试用值- guitar
Bass = 6, // 测试用值
}
public enum TileMaterial
{
Normal, // 普通牌
Ice, // 冰
Cloud, // 云
}
} //public class Parameters
}