feat: SyncPoint.SameAsCurrentSegment music transition
- Add SameAsCurrentSegment mode to align new container's timeSamples with the old container's playback position, accounting for FadeInOffset - Fix BeatClock callback burst when Restart is called with a past dspTime - Add GetFirstLeafSource() for resolving playback position across nested containers - Manual BeatClock.Restart replaces OnContainerEntered subscription for accurate timing with SyncPoint
This commit is contained in:
@@ -7,7 +7,7 @@ namespace OCES
|
||||
{
|
||||
public class SetStateBind : MonoBehaviour
|
||||
{
|
||||
public TileMaterial targetGameState;
|
||||
public GameState targetGameState;
|
||||
public bool enableLowpass;
|
||||
public Text buttonText;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user