Files
AudioSystem/Assets/Scripts/OCES/SetStateBind.cs
T
Oliver 2b34d0bf94 feat: SyncPoint.SameAsCurrentSegment music transition
- Add SameAsCurrentSegment mode to align new container's timeSamples with the old container's playback position, accounting for FadeInOffset
- Fix BeatClock callback burst when Restart is called with a past dspTime
- Add GetFirstLeafSource() for resolving playback position across nested containers
- Manual BeatClock.Restart replaces OnContainerEntered subscription for accurate timing with SyncPoint
2026-04-16 20:50:34 +08:00

30 lines
651 B
C#

using UnityEngine;
using UnityEngine.UI;
using OCES.Audio;
using UnityEngine.Audio;
namespace OCES
{
public class SetStateBind : MonoBehaviour
{
public GameState targetGameState;
public bool enableLowpass;
public Text buttonText;
Button m_button;
void Awake()
{
this.buttonText.text = this.buttonText.text.Replace("PlaceHolder", this.targetGameState.ToString());
}
public void OnButtonPressed()
{
AudioSystem.Instance.SetState(this.targetGameState);
AudioSystem.Instance.SetLowpass(this.enableLowpass);
}
}
}