refactor(audio): restructure audio constants and remove deprecated files

- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes
- Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs
- Update AudioObject.cs to include CueName property and serialization
- Update AudioSystem.cs to use new NameDictionaries and Parameters classes
- Update SetStateBind.cs to use Parameters.GameState type
- Change UI text from "PlaySound" to "StopSound" in SampleScene.unity
- Update binary audio data file AudioObject.bytes
This commit is contained in:
2026-04-17 16:00:19 +08:00
parent accd311e1c
commit 0e4caa1119
12 changed files with 290 additions and 240 deletions
@@ -0,0 +1,11 @@
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