refactor(audio): restructure audio constants and remove deprecated files
- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes - Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs - Update AudioObject.cs to include CueName property and serialization - Update AudioSystem.cs to use new NameDictionaries and Parameters classes - Update SetStateBind.cs to use Parameters.GameState type - Change UI text from "PlaySound" to "StopSound" in SampleScene.unity - Update binary audio data file AudioObject.bytes
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@@ -2254,7 +2254,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: PlaySound
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m_Text: StopSound
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--- !u!222 &1759335267
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CanvasRenderer:
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m_ObjectHideFlags: 0
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