refactor(audio): restructure audio constants and remove deprecated files
- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes - Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs - Update AudioObject.cs to include CueName property and serialization - Update AudioSystem.cs to use new NameDictionaries and Parameters classes - Update SetStateBind.cs to use Parameters.GameState type - Change UI text from "PlaySound" to "StopSound" in SampleScene.unity - Update binary audio data file AudioObject.bytes
This commit is contained in:
Binary file not shown.
Reference in New Issue
Block a user