migrate changes from audio system

This commit is contained in:
2026-05-14 20:50:43 +08:00
parent 5457cb31a1
commit 32be8f5887
15 changed files with 236 additions and 30 deletions
@@ -0,0 +1,62 @@
using UnityEditor;
using UnityEngine;
namespace OCES.Haptic.Editor
{
static class HapticSettingsProvider
{
const string k_settingPath = "Assets/Settings/HapticSettings.asset";
[SettingsProvider]
static SettingsProvider Creat()
{
return new SettingsProvider("Project/Haptic Settings", SettingsScope.Project)
{
label = "Haptic Settings",
guiHandler = _ =>
{
HapticSettings settings = AssetDatabase.LoadAssetAtPath<HapticSettings>(k_settingPath);
if (!settings)
{
EditorGUILayout.HelpBox(
$"未找到 AudioExtendSettings.asset\n期望路径: {k_settingPath}",
MessageType.Warning);
if (GUILayout.Button("创建默认配置"))
CreateDefaultAsset();
return;
}
SerializedObject serializedObject = new(settings);
SerializedProperty serializedProperty = serializedObject.GetIterator();
serializedProperty.NextVisible(true);
EditorGUI.BeginChangeCheck();
while (serializedProperty.NextVisible(false))
{
EditorGUILayout.PropertyField(serializedProperty, true);
}
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
EditorUtility.SetDirty(settings);
AssetDatabase.SaveAssets();
}
},
keywords = new[] { "Haptic", "Audio", "Vibration", "Vibrator", "Path" },
};
}
[MenuItem("Tools/Haptic/Create Haptic Settings Asset")]
static void CreateDefaultAsset()
{
if (!AssetDatabase.IsValidFolder("Assets/Settings"))
AssetDatabase.CreateFolder("Assets", "Settings");
HapticSettings asset = ScriptableObject.CreateInstance<HapticSettings>();
AssetDatabase.CreateAsset(asset, k_settingPath);
AssetDatabase.SaveAssets();
Debug.Log($"[HapticSettings] 已创建默认配置:{k_settingPath}");
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fd277ab8102549be90d99031ceb8193a
timeCreated: 1778761525