feat: 核心功能实现
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@@ -11,8 +11,36 @@ namespace OCES.Haptic
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public enum HapticType
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{
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Preset = 0, //播放预制
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Transient = 1, //播放瞬时
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Continuous = 2, //播放连续
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Emphasis = 1, //播放瞬时
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Constant = 2, //播放连续
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Advance = 3, //播放文件
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}
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/// <summary>
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/// 文件操作类
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/// </summary>
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public static class FileManager
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{
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/// <summary>
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/// 从内存流中读取二进制
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/// </summary>
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/// <param name="bytes"></param>
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/// <param name="data"></param>
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/// <returns></returns>
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public static bool ReadBinaryDataFromBytes(byte[] bytes, ref IBinarySerializable data)
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{
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if (bytes == null)
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return false;
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using (MemoryStream memoryStream = new(bytes))
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{
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using (var br = new BinaryReader(memoryStream))
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{
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data.DeSerialize(br);
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br.Close();
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}
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memoryStream.Close();
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}
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return true;
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}
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}
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}
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@@ -1,12 +1,138 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lofelt.NiceVibrations;
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using UnityEngine;
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namespace OCES.Haptic
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{
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public class HapticSystem : MonoBehaviour
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{
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public static HapticSystem Instance {get; private set;}
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[NonSerialized]
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public bool IsHapticSupported = DeviceCapabilities.isVersionSupported;
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[NonSerialized]
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public bool IsMeetsAdvanceRequirements = DeviceCapabilities.meetsAdvancedRequirements;
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HapticObjectConfig m_hapticObjects;
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const string k_hapticConfigPath = "HapticData/";
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const string k_hapticResourcesPath = "Haptics/";
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public void Play(uint hapticId, bool isDirectCall = true)
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{
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HapticObject hapticObject = this.m_hapticObjects.QueryById(hapticId);
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if (hapticObject != null)
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{
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Play(hapticObject);
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if (isDirectCall)
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{
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Debug.LogWarning($"[Haptic System] Playing haptic id {hapticId} without play audio." +
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"This method should only be called during debugging.");
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}
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}
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else
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{
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Debug.LogError("[Haptic System] Could not find Haptic Object with id: " + hapticId);
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}
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}
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public void Play(HapticObject hapticObject)
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{
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switch (hapticObject.Type)
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{
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case HapticType.Preset:
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if (Enum.TryParse(hapticObject.Payload, out HapticPatterns.PresetType hapticPattern))
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{
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HapticPatterns.PlayPreset(hapticPattern);
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}
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else
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{
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Debug.LogError($"[Haptic System] Could not parse haptic pattern: {hapticObject.Payload}]");
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}
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break;
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case HapticType.Emphasis:
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if (hapticObject.Amplitude < 0f || hapticObject.Frequency < 0f)
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{
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Debug.LogWarning($"[Haptic System] Haptic {hapticObject.Id} have no amplitude or frequency." +
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"Please check the datatable.");
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break;
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}
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HapticPatterns.PlayEmphasis(hapticObject.Amplitude, hapticObject.Frequency);
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break;
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case HapticType.Constant:
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if (hapticObject.Amplitude < 0f || hapticObject.Frequency < 0f || hapticObject.Duration < 0f)
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{
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Debug.LogWarning($"[Haptic System] Haptic {hapticObject.Id} have no amplitude, frequency or duration." +
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"Please check the datatable.");
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break;
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}
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HapticController.Stop();
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HapticPatterns.PlayConstant(hapticObject.Amplitude, hapticObject.Frequency, hapticObject.Duration);
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break;
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case HapticType.Advance:
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if (Enum.TryParse(hapticObject.FallbackPreset, out HapticPatterns.PresetType fallbackPreset))
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{
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HapticController.fallbackPreset = fallbackPreset;
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HapticClip hapticClip = GetHapticClip(hapticObject);
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if (hapticClip)
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{
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HapticController.Stop();
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HapticController.Play(hapticClip);
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}
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else
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{
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Debug.LogError($"[Haptic System] Could not parse haptic file: {hapticObject.Payload}");
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}
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}
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else
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{
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Debug.LogError($"[Haptic System] Could not parse fallback preset: {hapticObject.FallbackPreset}]");
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public void Stop()
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{
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HapticController.Stop();
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}
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void Awake()
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{
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if (Instance && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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this.m_hapticObjects = HapticConfigLoader.Load<HapticObjectConfig>(k_hapticConfigPath + "HapticObject");
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}
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static HapticClip GetHapticClip(HapticObject hapticObject)
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{
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return Resources.Load<HapticClip>(k_hapticResourcesPath + hapticObject.Payload);
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}
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static class HapticConfigLoader
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{
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internal static T Load<T>(string tableName) where T : IBinarySerializable, new()
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{
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TextAsset bytes = Resources.Load<TextAsset>(tableName);
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if (!bytes)
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Debug.LogError($"未找到表 {tableName}");
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IBinarySerializable data = new T();
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bool readOk = FileManager.ReadBinaryDataFromBytes(bytes.bytes, ref data);
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if (readOk)
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return (T)data;
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Debug.LogError($"{tableName} 解析出错,类型 {typeof(T)}");
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return default;
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}
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace OCES.Haptic
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{
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public class HapticInvoker : MonoBehaviour
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{
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public InputField inputField;
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public Button button;
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uint m_hapticId;
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void OnEnable()
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{
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this.inputField.onSubmit.AddListener(GetCurrentHapticId);
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this.inputField.onEndEdit.AddListener(GetCurrentHapticId);
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this.button.onClick.AddListener(InvokeHaptic);
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}
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void OnDisable()
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{
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this.inputField.onSubmit.RemoveListener(GetCurrentHapticId);
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this.inputField.onEndEdit.RemoveListener(GetCurrentHapticId);
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this.button.onClick.RemoveListener(InvokeHaptic);
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}
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void GetCurrentHapticId(string value)
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{
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if(string.IsNullOrEmpty(value)) return;
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this.m_hapticId = uint.Parse(value);
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}
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void InvokeHaptic()
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{
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HapticSystem.Instance.Play(this.m_hapticId);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 40c403aed9b64df8a9cecc470d6788a4
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timeCreated: 1775717470
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