258 lines
5.8 KiB
C#
258 lines
5.8 KiB
C#
/*
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* auto generated by tools(注意:千万不要手动修改本文件)
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* official_room
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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[Serializable]
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public partial class official_room : IBinarySerializable
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{
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/// <summary>
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/// 序号
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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///
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/// </summary>
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public string RoomOwner { get; set; }
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/// <summary>
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/// 注释(产品用来自己备注的)
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/// </summary>
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public string Notes { get; set; }
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/// <summary>
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/// 默认名称(该场景的默认显示的名称)
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/// </summary>
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public string RoomName { get; set; }
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/// <summary>
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/// 默认场景简述(该场景默认显示的简要描述信息,显示在官方房间入口上)
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/// </summary>
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public string RoomBriefly { get; set; }
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/// <summary>
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/// 场景详情(该场景的详细描述信息,显示在详情页中)
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/// </summary>
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public string RoomDetails { get; set; }
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/// <summary>
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/// 背景图(对应显示在详情界面上的图片pathID或路径,希望能支持填写为一个表,即填多张,以支持轮播显示)
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/// </summary>
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public string BgPathId { get; set; }
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/// <summary>
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/// 对应场景ID(对应场景注册表中的场景ID)
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/// </summary>
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public string ScenesId { get; set; }
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/// <summary>
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/// 对应地图地址(对应高德上的地图地址,填对应点的经纬度,是否要同时把POI点名称填上,由程序确认)
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/// </summary>
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public string Address { get; set; }
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/// <summary>
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/// 初始推荐排序(房间生成时的推荐优先级,确定初始显示位置,数字越低,优先级越高,后续会随着房间推荐算法变化)
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/// </summary>
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public int Recommend { get; set; }
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/// <summary>
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/// 分线启用人数(达到多少人启用分线,不填或为0为不分线)
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/// </summary>
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public int SubLine { get; set; }
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/// <summary>
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/// 客人是否可使用背包(在该房间中,客人不可以使用背包)
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/// </summary>
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public int IsCanPackage { get; set; }
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/// <summary>
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/// 进入默认静音
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/// </summary>
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public int IsMute { get; set; }
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/// <summary>
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/// 出生点坐标
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/// </summary>
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public List<float> BirthPosition { get; set; }
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/// <summary>
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///
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/// </summary>
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public List<float> Offset { get; set; }
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/// <summary>
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/// Int数组测试
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/// </summary>
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public List<int> IntListAttr { get; set; }
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/// <summary>
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/// float数组测试
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/// </summary>
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public List<float> FloatListAttr { get; set; }
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public void DeSerialize(BinaryReader reader)
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{
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Id = reader.ReadInt32();
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RoomOwner = reader.ReadString();
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Notes = reader.ReadString();
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RoomName = reader.ReadString();
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RoomBriefly = reader.ReadString();
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RoomDetails = reader.ReadString();
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BgPathId = reader.ReadString();
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ScenesId = reader.ReadString();
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Address = reader.ReadString();
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Recommend = reader.ReadInt32();
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SubLine = reader.ReadInt32();
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IsCanPackage = reader.ReadInt32();
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IsMute = reader.ReadInt32();
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var BirthPositionCount = reader.ReadInt32();
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if (BirthPositionCount > 0)
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{
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BirthPosition = new List<float>();
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for (int i = 0; i < BirthPositionCount; i++)
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{
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BirthPosition.Add(reader.ReadSingle());
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}
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}
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else
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{
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BirthPosition = null;
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}
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var OffsetCount = reader.ReadInt32();
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if (OffsetCount > 0)
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{
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Offset = new List<float>();
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for (int i = 0; i < OffsetCount; i++)
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{
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Offset.Add(reader.ReadSingle());
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}
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}
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else
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{
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Offset = null;
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}
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var IntListAttrCount = reader.ReadInt32();
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if (IntListAttrCount > 0)
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{
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IntListAttr = new List<int>();
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for (int i = 0; i < IntListAttrCount; i++)
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{
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IntListAttr.Add(reader.ReadInt32());
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}
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}
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else
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{
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IntListAttr = null;
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}
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var FloatListAttrCount = reader.ReadInt32();
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if (FloatListAttrCount > 0)
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{
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FloatListAttr = new List<float>();
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for (int i = 0; i < FloatListAttrCount; i++)
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{
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FloatListAttr.Add(reader.ReadSingle());
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}
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}
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else
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{
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FloatListAttr = null;
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}
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}
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public void Serialize(BinaryWriter writer)
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{
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writer.Write(Id);
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writer.Write(RoomOwner);
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writer.Write(Notes);
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writer.Write(RoomName);
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writer.Write(RoomBriefly);
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writer.Write(RoomDetails);
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writer.Write(BgPathId);
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writer.Write(ScenesId);
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writer.Write(Address);
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writer.Write(Recommend);
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writer.Write(SubLine);
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writer.Write(IsCanPackage);
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writer.Write(IsMute);
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if (BirthPosition == null || BirthPosition.Count == 0)
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{
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writer.Write(0);
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}
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else
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{
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writer.Write(BirthPosition.Count);
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for (int i = 0; i < BirthPosition.Count; i++)
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{
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writer.Write(BirthPosition[i]);
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}
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}
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if (Offset == null || Offset.Count == 0)
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{
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writer.Write(0);
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}
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else
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{
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writer.Write(Offset.Count);
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for (int i = 0; i < Offset.Count; i++)
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{
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writer.Write(Offset[i]);
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}
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}
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if (IntListAttr == null || IntListAttr.Count == 0)
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{
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writer.Write(0);
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}
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else
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{
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writer.Write(IntListAttr.Count);
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for (int i = 0; i < IntListAttr.Count; i++)
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{
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writer.Write(IntListAttr[i]);
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}
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}
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if (FloatListAttr == null || FloatListAttr.Count == 0)
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{
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writer.Write(0);
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}
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else
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{
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writer.Write(FloatListAttr.Count);
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for (int i = 0; i < FloatListAttr.Count; i++)
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{
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writer.Write(FloatListAttr[i]);
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}
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}
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}
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}
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[Serializable]
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public partial class official_roomConfig : IBinarySerializable
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{
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Dictionary<int,official_room> official_roomInfos = new Dictionary<int,official_room>();
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List<official_room> official_roomInfoList;
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public List<official_room> official_roomList()
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{
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if (official_roomInfoList == null)
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official_roomInfoList = new List<official_room>(official_roomInfos.Values);
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return official_roomInfoList;
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}
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public void DeSerialize(BinaryReader reader)
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{
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int count = reader.ReadInt32();
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for (int i = 0;i < count; i++)
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{
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official_room tempData = new official_room();
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tempData.DeSerialize(reader);
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official_roomInfos.Add(tempData.Id, tempData);
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}
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}
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public void Serialize(BinaryWriter writer)
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{
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writer.Write(official_roomInfos.Count);
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for (int i = 0; i < official_roomInfos.Count; i++)
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{
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official_roomInfos[i].Serialize(writer);
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}
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}
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public official_room QueryById(int id)
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{
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if (official_roomInfos.ContainsKey(id))
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return official_roomInfos[id];
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else
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return null;
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}
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}
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