7fc3282e80
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection - Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings - Rename PitchStepManager to PitchStepResolver and update all references - Refactor generated code to use 'this.' prefix and foreach loops - Remove TestEnum from audio enums and IDs - Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter - Optimize binary serialization in generated audio classes
93 lines
1.9 KiB
C#
93 lines
1.9 KiB
C#
/*
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* auto generated by tools(注意:千万不要手动修改本文件)
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* AudioGroup
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*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Text;
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namespace OCES.Audio
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{
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[Serializable]
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public partial class AudioGroup : IBinarySerializable
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{
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/// <summary>
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/// 唯一ID
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/// </summary>
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public uint Id { get; set; }
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/// <summary>
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/// 分组名
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/// </summary>
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public string Comment { get; set; }
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/// <summary>
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/// 组发音数限制
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/// </summary>
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public ushort GroupThrottleCount { get; set; }
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/// <summary>
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/// 打断模式
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/// 0 = 打断最早
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/// 1 = 打断最新
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/// </summary>
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public KillMode KillMode { get; set; }
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public void DeSerialize(BinaryReader reader)
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{
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Id = reader.ReadUInt32();
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Comment = reader.ReadString();
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GroupThrottleCount = reader.ReadUInt16();
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KillMode = (KillMode)reader.ReadByte();
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}
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public void Serialize(BinaryWriter writer)
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{
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writer.Write(Id);
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writer.Write(Comment);
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writer.Write(GroupThrottleCount);
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writer.Write((byte)KillMode);
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}
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}
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[Serializable]
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public partial class AudioGroupConfig : IBinarySerializable
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{
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Dictionary<uint,AudioGroup> m_audioGroupInfos = new();
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List<AudioGroup> m_audioGroupInfoList;
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public List<AudioGroup> AudioGroupList()
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{
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this.m_audioGroupInfoList ??= new List<AudioGroup>(this.m_audioGroupInfos.Values);
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return this.m_audioGroupInfoList;
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}
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public void DeSerialize(BinaryReader reader)
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{
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int count = reader.ReadInt32();
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for (int i = 0; i < count; i++)
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{
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AudioGroup tempData = new();
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tempData.DeSerialize(reader);
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this.m_audioGroupInfos.Add(tempData.Id, tempData);
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}
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}
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public void Serialize(BinaryWriter writer)
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{
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writer.Write(this.m_audioGroupInfos.Count);
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foreach (AudioGroup audioGroup in this.m_audioGroupInfos.Values)
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{
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audioGroup.Serialize(writer);
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}
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}
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public AudioGroup QueryById(uint id)
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{
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return this.m_audioGroupInfos.GetValueOrDefault(id);
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}
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}
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}
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