31d117851e
- Add volume step functionality with VolumeStepResolver class - Add VolumeStepThreshold, Volume, and VolumeStep properties to AudioObject - Integrate volume step resolution in SfxSystem for dynamic audio volume control
153 lines
4.5 KiB
C#
153 lines
4.5 KiB
C#
/* auto generated, do not modify */
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using System.Collections.Generic;
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namespace OCES.Audio
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{
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public static class AudioObjectDefinitions
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{
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public static readonly Dictionary<string, uint> NameToId = new()
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{
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{ "AnimCollision", 1 },
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{ "AnimToWeapon", 2 },
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{ "ArrowFire", 3 },
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{ "BoxBeSelected", 4 },
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{ "BoxCollision", 5 },
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{ "BoxMove", 6 },
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{ "BoxTouch", 7 },
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{ "BoxToWeapon", 8 },
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{ "ChangeColor", 9 },
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{ "ClickButton", 10 },
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{ "CoinFly", 11 },
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{ "DamageByArrow", 12 },
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{ "DamageByBullet", 13 },
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{ "DamageByCannonBall", 14 },
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{ "Defeat", 15 },
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{ "DestroyBox", 16 },
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{ "DevilAttackShield", 17 },
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{ "DevilBeHit_01", 18 },
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{ "DevilBeHit_02", 18 },
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{ "DevilBeHit_03", 18 },
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{ "DevilDie", 19 },
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{ "DevilFire", 20 },
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{ "DevilResurrection", 21 },
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{ "DragonAttackShield", 22 },
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{ "DragonBeHit", 23 },
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{ "DragonDie", 24 },
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{ "DragonFire", 25 },
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{ "DragonResurrection", 26 },
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{ "GhostAttackShield", 27 },
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{ "GhostBeHit", 28 },
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{ "GhostDie", 29 },
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{ "GhostFire", 30 },
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{ "GhostResurrection", 31 },
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{ "GunFire", 32 },
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{ "HorseMove", 33 },
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{ "LevelBegins", 34 },
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{ "PrincessDown", 35 },
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{ "PrincessFear", 36 },
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{ "ShieldBroken", 37 },
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{ "ShieldUnderAttack", 38 },
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{ "Spin", 39 },
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{ "TigerMove", 40 },
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{ "UnlockProp", 41 },
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{ "UnlockTurret", 42 },
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{ "Victory", 43 },
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{ "WeaponExhausted", 44 },
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{ "WeaponFire", 45 },
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{ "au_stream", 46 },
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{ "rain", 46 },
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{ "Chinese Number 01", 48 },
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{ "Chinese Number 02", 48 },
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{ "Chinese Number 03", 48 },
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{ "Chinese Number 04", 48 },
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{ "Chinese Number 05", 48 },
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{ "Chinese Number 06", 49 },
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{ "Chinese Number 07", 49 },
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{ "Chinese Number 08", 49 },
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{ "Chinese Number 09", 49 },
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{ "Chinese Number 10", 49 },
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{ "Bar", 52 },
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{ "Beat", 53 },
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{ "Grid", 54 },
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{ "NVDice", 55 },
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{ "NVHeartbeats", 56 },
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{ "au_sfx_notice_level_countDown_edge", 57 },
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{ "au_sfx_notice_level_countDown_time", 58 },
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{ "sfx_amb_desert", 2000 },
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{ "sfx_amb_forest", 2001 },
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{ "sfx_anim_common_item_fly", 3000 },
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{ "sfx_anim_corePlay_character_footstep_grass", 3001 },
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{ "sfx_anim_corePlay_character_footstep_sand", 3002 },
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{ "sfx_anim_corePlay_character_footstep_stone", 3003 },
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{ "sfx_anim_corePlay_fireBall", 3004 },
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{ "sfx_anim_corePlay_freeze", 3005 },
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{ "sfx_anim_corePlay_getIn_devil", 3006 },
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{ "sfx_anim_corePlay_getIn_dragon", 3007 },
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{ "sfx_anim_corePlay_getIn_ghost", 3008 },
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{ "sfx_anim_corePlay_newBoxFromStorage", 3009 },
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{ "sfx_anim_corePlay_shield_broke_wood", 3010 },
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{ "sfx_anim_corePlay_shield_broke_crystal", 3011 },
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{ "sfx_anim_corePlay_shield_broke_eggRoll", 3012 },
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{ "sfx_anim_corePlay_shield_show_crystal", 3013 },
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{ "sfx_anim_corePlay_shield_show_eggRoll", 3014 },
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{ "sfx_anim_corePlay_shield_show_wood", 3015 },
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{ "sfx_anim_corePlay_shield_underAttack_wood", 3016 },
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{ "sfx_anim_corePlay_shield_underAttack_crystal", 3017 },
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{ "sfx_anim_corePlay_shield_underAttack_eggRoll", 3018 },
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{ "sfx_anim_corePlay_slow", 3019 },
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{ "sfx_anim_corePlay_speedUp", 3020 },
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{ "sfx_anim_corePlay_useProp_", 3021 },
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{ "sfx_anim_cutScene_in", 3022 },
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{ "sfx_anim_cutScene_out", 3023 },
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{ "sfx_notice_common_negative", 4000 },
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{ "sfx_notice_corePlay_losing", 4001 },
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{ "sfx_notice_corePlay_restart", 4002 },
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{ "sfx_notice_corePlay_warning", 4003 },
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{ "sfx_notice_guide", 4004 },
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{ "sfx_notice_spinWheel_click", 4005 },
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{ "sfx_notice_spinWheel_getReward", 4006 },
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{ "sfx_notice_corePlay_levelStart_hard", 4007 },
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{ "sfx_ui_labelSwitch_home", 5000 },
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{ "sfx_ui_panel_common_close", 5001 },
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{ "sfx_ui_panel_common_open", 5002 },
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{ "sfx_ui_panel_continue_open", 5003 },
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{ "sfx_ui_panel_corePlay_guide_open", 5004 },
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{ "sfx_ui_panel_initPack_open", 5005 },
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{ "sfx_ui_panel_piggyBank_close", 5006 },
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{ "sfx_ui_panel_piggyBank_open", 5007 },
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{ "sfx_ui_panel_removeAds_open", 5008 },
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{ "0", 5009 },
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{ "sfx_ui_panel_summerPack_open", 5010 },
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{ "sfx_ui_panel_unlockItem_open", 5011 },
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{ "voice_princess_fear", 9000 },
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};
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public static readonly HashSet<string> AmbiguousNames = new()
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{
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"DevilBeHit_01",
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"DevilBeHit_02",
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"DevilBeHit_03",
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"Chinese Number 01",
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};
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public static readonly HashSet<string> SharedIdNames = new()
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{
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"DevilBeHit_01",
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"DevilBeHit_02",
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"DevilBeHit_03",
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"au_stream",
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"rain",
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"Chinese Number 01",
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"Chinese Number 02",
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"Chinese Number 03",
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"Chinese Number 04",
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"Chinese Number 05",
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"Chinese Number 06",
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"Chinese Number 07",
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"Chinese Number 08",
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"Chinese Number 09",
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"Chinese Number 10",
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};
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}
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}
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