Files
AudioSystem/Assets/Scripts/OCES/Audio/Generated/AudioEnums.cs
T
Oliver 7fc3282e80 feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
2026-04-02 14:31:46 +08:00

19 lines
289 B
C#

/*
* auto generated by tools(注意:千万不要手动修改本文件)
* AudioEnums
*/
namespace OCES.Audio
{
public enum GameState
{
Home, // 主界面
Game, // 关卡内
Win, // 胜利
Lose, // 失败
Guitar = 5, // 测试用值- guitar
Bass = 6, // 测试用值
}
}