53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using UnityEditor.Build;
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using UnityEditor;
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using System.IO;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace OCES.Editor
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{
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#if false
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public class CopyWavesForMixing : IPreprocessBuildWithReport, IPostprocessBuildWithReport
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{
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public int callbackOrder
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{
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get { return 0; }
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}
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static string _audioStreamingPath;
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public void OnPreprocessBuild(BuildReport report)
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{
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const string guid = "de80878c933394e2da0966a1466fd793";
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Audio.AudioExtendSettings audioSettings =
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AssetDatabase.LoadAssetAtPath<Audio.AudioExtendSettings>(AssetDatabase.GUIDToAssetPath(guid));
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string audioPath = Path.Combine("Assets", "Resources",audioSettings.audioResourcePath);
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DirectoryInfo directoryInfo = new(audioPath);
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_audioStreamingPath = Path.Combine(Application.streamingAssetsPath, "Audios");
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if (Directory.Exists(_audioStreamingPath)) Directory.Delete(_audioStreamingPath, true);
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Directory.CreateDirectory(_audioStreamingPath);
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foreach (FileInfo file in directoryInfo.GetFiles())
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{
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if (file.Extension is ".wav" or ".mp3")
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{
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file.CopyTo(Path.Combine(_audioStreamingPath, file.Name), true);
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}
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}
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Debug.Log(_audioStreamingPath);
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}
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public void OnPostprocessBuild(BuildReport report)
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{
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if (Directory.Exists(_audioStreamingPath)) Directory.Delete(_audioStreamingPath, true);
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}
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}
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#endif
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}
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