Files
AudioSystem/Assets/Scripts/OCES/Audio/Generated/AudioConsts.cs
T
2026-05-07 12:09:16 +08:00

126 lines
4.0 KiB
C#

/*
* auto generated by tools(注意:千万不要手动修改本文件)
* AudioConsts
*/
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace OCES.Audio
{
[SuppressMessage("ReSharper", "InconsistentNaming")]
public class Cues
{
public static uint Play_au_sfx_anim_level_clear = 1;
public static uint Play_au_sfx_anim_level_start = 2;
public static uint Play_au_sfx_anim_level_shoot = 3;
public static uint Play_au_sfx_anim_level_hit = 4;
public static uint Play_au_sfx_anim_level_arrowMove = 5;
public static uint Play_au_sfx_anim_guide = 6;
public static uint Play_au_sfx_anim_prop_eraser = 7;
public static uint Play_au_sfx_ui_panel_prop_unlock_open = 8;
public static uint Play_au_sfx_anim_coin_show = 9;
public static uint Play_au_sfx_anim_coin_fly = 10;
public static uint Play_au_sfx_anim_prop_magicWand = 11;
public static uint Play_au_sfx_notice_prop_gridScale = 12;
public static uint Play_au_sfx_ui_toast_level_hard = 13;
public static uint Play_au_sfx_ui_panel_common_open = 14;
public static uint Play_au_sfx_ui_panel_common_close = 15;
public static uint Play_au_sfx_ui_button_common = 16;
public static uint Play_au_sfx_anim_coin_land = 17;
public static uint Play_au_sfx_ui_labelSwitch = 18;
public static uint Play_au_sfx_anim_chest_show = 19;
public static uint Play_au_sfx_anim_chest_wigggle = 20;
public static uint Play_au_sfx_anim_chest_open = 21;
public static uint Play_au_sfx_notice_reward_show = 22;
public static uint Play_Bar = 52;
public static uint Play_Beat = 53;
public static uint Play_Grid = 54;
public static uint Play_au_coreplay_collect_handbag = 101;
public static uint Play_au_coreplay_win = 102;
public static uint Play_au_coreplay_pour_less = 103;
public static uint Play_au_coreplay_pour_mid = 104;
public static uint Play_au_coreplay_pour_more = 105;
} //public class Cues
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
public class NameDictionaries
{
public static readonly Dictionary<string, uint> NameToId = new()
{
{ "au_sfx_anim_level_clear", 1 },
{ "au_sfx_anim_level_start", 2 },
{ "au_sfx_anim_level_shoot", 3 },
{ "au_sfx_anim_level_hit", 4 },
{ "au_sfx_anim_level_arrowMove", 5 },
{ "au_sfx_anim_guide", 6 },
{ "au_sfx_anim_prop_eraser", 7 },
{ "au_sfx_ui_panel_prop_unlock_open", 8 },
{ "au_sfx_anim_coin_show", 9 },
{ "au_sfx_anim_coin_fly", 10 },
{ "au_sfx_anim_prop_magicWand", 11 },
{ "au_sfx_notice_prop_gridScale", 12 },
{ "au_sfx_ui_toast_level_hard", 13 },
{ "au_sfx_ui_panel_common_open", 14 },
{ "au_sfx_ui_panel_common_close", 15 },
{ "au_sfx_ui_button_common", 16 },
{ "au_sfx_anim_coin_land", 17 },
{ "au_sfx_ui_labelSwitch", 18 },
{ "au_sfx_anim_chest_show", 19 },
{ "au_sfx_anim_chest_wigggle", 20 },
{ "au_sfx_anim_chest_open", 21 },
{ "au_sfx_notice_reward_show", 22 },
{ "Bar", 52 },
{ "Beat", 53 },
{ "Grid", 54 },
{ "au_coreplay_collect_handbag", 101 },
{ "au_coreplay_win", 102 },
{ "au_coreplay_pour_less_1", 103 },
{ "au_coreplay_pour_less_2", 103 },
{ "au_coreplay_pour_mid_1", 104 },
{ "au_coreplay_pour_mid_2", 104 },
{ "au_coreplay_pour_more_1", 105 },
{ "au_coreplay_pour_more_2", 105 },
};
public static readonly HashSet<string> AmbiguousNames = new()
{
};
public static readonly HashSet<string> SharedIdNames = new()
{
"au_coreplay_pour_less_1",
"au_coreplay_pour_less_2",
"au_coreplay_pour_mid_1",
"au_coreplay_pour_mid_2",
"au_coreplay_pour_more_1",
"au_coreplay_pour_more_2",
};
} //public class NameDictionaries
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
public class Parameters
{
public static class EnumIds
{
public const uint GameStateId = 1;
public static void RegisterAllGameState()
{
StateGroupRegistry.Register<GameState>(1);
}
}
public enum GameState
{
Home, // 主界面
Game, // 关卡内
Win, // 胜利
Lose, // 失败
Test,
}
} //public class Parameters
}