Files
AudioSystem/Assets/Scripts/OCES/Audio/HandWritten/LongAudio/MusicSegment.cs
T
Oliver 6e8e17ec44 feat: StartOffset
- 实现startOffset
- 修复EndOffset = 0 + 循环播放时,音乐会大量重复播放的错误。
- 增加数据校验和 BeatClock 联动。StartOffset不正确时停止bar+级 callback。
- BeatClock 现在会在每次重新播放时重启,以解决EndOffset配置错误被舍弃时,拍子对不上的问题。
2026-05-12 15:47:04 +08:00

54 lines
2.0 KiB
C#

using UnityEngine;
namespace OCES.Audio
{
public partial class MusicSegment
{
public bool IsOffBeat { get; set; }
}
public partial class MusicSegmentConfig
{
// TODO: 负偏移功能待开发
public void Validate()
{
foreach (MusicSegment segment in this.m_musicSegmentInfos.Values)
{
AudioClip clip = Resources.Load<AudioClip>($"Audios/{segment.Name}");
if (!clip)
{
Debug.LogError($"[MusicSegmentConfig] 音频文件未找到: {segment.Name}, SegmentId: {segment.Id}");
segment.StartOffset = 0;
segment.EndOffset = 0;
continue;
}
double clipLength = clip.length;
if (segment.StartOffset > clipLength)
{
Debug.LogError($"[MusicSegmentConfig] StartOffset({segment.StartOffset}) > AudioClip.length({clipLength}), SegmentId: {segment.Id}, Name: {segment.Name}" +
"已弃用 StartOffset");
segment.StartOffset = 0;
segment.IsOffBeat = true;
}
if (segment.EndOffset > clipLength)
{
Debug.LogError($"[MusicSegmentConfig] EndOffset({segment.EndOffset}) > AudioClip.length({clipLength}), SegmentId: {segment.Id}, Name: {segment.Name}");
segment.EndOffset = 0;
}
if (segment.StartOffset + segment.EndOffset > clipLength)
{
Debug.LogError($"[MusicSegmentConfig] StartOffset({segment.StartOffset}) + EndOffset({segment.EndOffset}) > AudioClip.length({clipLength}), SegmentId: {segment.Id}, Name: {segment.Name}");
segment.StartOffset = segment.EndOffset = 0;
segment.IsOffBeat = true;
}
}
}
}
}