Files
AudioSystem/Assets/Scripts/OCES/ButtonInvoker.cs
T

36 lines
748 B
C#

using UnityEngine;
using UnityEngine.UI;
using OCES.Audio;
using UnityEngine.Audio;
namespace OCES
{
public class ButtonInvoker : MonoBehaviour
{
public TileMaterial targetGameState;
public bool enableLowpass;
Button m_button;
void Awake()
{
this.m_button = GetComponent<Button>();
this.m_button.onClick.AddListener(ButtonPressed);
}
void OnDestroy()
{
this.m_button.onClick.RemoveListener(ButtonPressed);
}
private void ButtonPressed()
{
AudioSystem.Instance.SetState(this.targetGameState);
AudioSystem.Instance.SetLowpass(this.enableLowpass);
}
}
}