Files
AudioSystem/Assets/Scripts/OCES/Audio/Generated/AudioEnumIds.cs
T
Oliver 89c024e781 feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
2026-04-02 14:31:46 +08:00

18 lines
282 B
C#

/*
* auto generated by tools(注意:千万不要手动修改本文件)
* EnumIds
*/
namespace OCES.Audio
{
public static class EnumIds
{
public const uint GameState = 1;
public static void RegisterAllGameState()
{
StateGroupRegistry.Register<GameState>(1);
}
}
}