Files
Oliver c87a5a1e30 refactor(audio): restructure audio constants and remove deprecated files
- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes
- Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs
- Update AudioObject.cs to include CueName property and serialization
- Update AudioSystem.cs to use new NameDictionaries and Parameters classes
- Update SetStateBind.cs to use Parameters.GameState type
- Change UI text from "PlaySound" to "StopSound" in SampleScene.unity
- Update binary audio data file AudioObject.bytes
2026-04-17 16:00:19 +08:00

30 lines
662 B
C#

using UnityEngine;
using UnityEngine.UI;
using OCES.Audio;
using UnityEngine.Audio;
namespace OCES
{
public class SetStateBind : MonoBehaviour
{
public Parameters.GameState targetGameState;
public bool enableLowpass;
public Text buttonText;
Button m_button;
void Awake()
{
this.buttonText.text = this.buttonText.text.Replace("PlaceHolder", this.targetGameState.ToString());
}
public void OnButtonPressed()
{
AudioSystem.Instance.SetState(this.targetGameState);
AudioSystem.Instance.SetLowpass(this.enableLowpass);
}
}
}