Files
2026-05-07 12:09:16 +08:00

67 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace OCES.Audio
{
/// <summary>
/// 音乐与环境音系统。由 AudioSystem 持有并初始化。
/// 对外只暴露 OnStateChanged,由 AudioSystem.SetState 转发调用。
/// </summary>
class MusicSystem : MonoBehaviour
{
MusicStateRouter m_stateRouter;
MusicChannelPlayer m_musicChannel;
AmbienceChannelPlayer m_ambienceChannel;
internal event Action<uint> OnBeat;
internal event Action<uint> OnBar;
internal event Action<uint> OnGrid;
internal IReadOnlyDictionary<Type, Enum> ActiveStates
{
get { return this.m_stateRouter.ActiveStates; }
}
internal void Initialize(
MusicSegmentConfig segments,
MusicContainerConfig containers,
MusicPathConfig musicPaths,
AmbiencePathConfig ambiencePaths,
MusicTransitionConfig musicTransitions,
AmbienceTransitionConfig ambienceTransitions,
AudioSourcePool musicPool,
AudioSourcePool ambiencePool)
{
LongAudioContainerPlayer longAudioContainerPlayer = new(containers, segments, musicPool, this);
LongAudioContainerPlayer ambientContainerPlayer = new(containers, segments, ambiencePool, this);
this.m_stateRouter = new MusicStateRouter(musicPaths, ambiencePaths);
this.m_musicChannel = new MusicChannelPlayer(
containers, segments, musicTransitions, longAudioContainerPlayer, this,
id => OnBeat?.Invoke(id),
id => OnBar?.Invoke(id),
id => OnGrid?.Invoke(id));
this.m_ambienceChannel = new AmbienceChannelPlayer(ambienceTransitions, ambientContainerPlayer, this);
}
/// <summary>
/// 由 AudioSystem.SetState 调用,更新状态并驱动两个通道切换。
/// </summary>
internal void OnStateChanged<TEnum>(TEnum state) where TEnum : Enum
{
this.m_stateRouter.SetState(
state,
out uint musicContainerId,
out uint ambienceContainerId);
this.m_musicChannel.SwitchTo(musicContainerId);
this.m_ambienceChannel.SwitchTo(ambienceContainerId);
}
}
}