Files
2026-05-19 12:07:48 +08:00

53 lines
1.6 KiB
C#

using UnityEditor.Build;
using UnityEditor;
using System.IO;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace OCES.Editor
{
#if false
public class CopyWavesForMixing : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder
{
get { return 0; }
}
static string _audioStreamingPath;
public void OnPreprocessBuild(BuildReport report)
{
const string guid = "de80878c933394e2da0966a1466fd793";
Audio.AudioExtendSettings audioSettings =
AssetDatabase.LoadAssetAtPath<Audio.AudioExtendSettings>(AssetDatabase.GUIDToAssetPath(guid));
string audioPath = Path.Combine("Assets", "Resources",audioSettings.audioResourcePath);
DirectoryInfo directoryInfo = new(audioPath);
_audioStreamingPath = Path.Combine(Application.streamingAssetsPath, "Audios");
if (Directory.Exists(_audioStreamingPath)) Directory.Delete(_audioStreamingPath, true);
Directory.CreateDirectory(_audioStreamingPath);
foreach (FileInfo file in directoryInfo.GetFiles())
{
if (file.Extension is ".wav" or ".mp3")
{
file.CopyTo(Path.Combine(_audioStreamingPath, file.Name), true);
}
}
Debug.Log(_audioStreamingPath);
}
public void OnPostprocessBuild(BuildReport report)
{
if (Directory.Exists(_audioStreamingPath)) Directory.Delete(_audioStreamingPath, true);
}
}
#endif
}