using OCES.Audio; using UnityEngine; namespace OCES { public class CallBackTest : MonoBehaviour { void Start() { AudioSystem.Instance.OnBeat += u => { AudioSystem.Instance.Play(52); Debug.Log($"Container {u} is OnBeat"); }; AudioSystem.Instance.OnBar += u => { AudioSystem.Instance.Play(53); Debug.Log($"Container {u} is OnBar"); }; AudioSystem.Instance.OnGrid += u => { AudioSystem.Instance.Play(54); Debug.Log($"Container {u} is OnGrid"); }; } } }