using OCES.Haptic; using UnityEngine; namespace OCES.Audio { public partial class AudioSystem { partial void OnAwakeComplete() { this.m_sfxSystem.OnSoundStarted += activeSound => { uint hapticId = activeSound.AudioObject.Haptic; if (hapticId == 0) return; if (activeSound.AudioObject.ContainerType == ContainerType.Blend && activeSound.AudioObject.Haptic > 0) { Debug.LogWarning($"[Haptic System] Blend container {activeSound.AudioObject.Id} should not have haptic feedback!"); return; } HapticSystem.Instance.Play(hapticId, isDirectCall: false); }; this.m_sfxSystem.OnSoundStopped += activeSound => { uint hapticId = activeSound.AudioObject.Haptic; if (hapticId == 0) return; HapticSystem.Instance.Stop(hapticId); }; } } }