using System.Collections; using System.Collections.Generic; using OCES.Audio; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class SetPropertyBind : MonoBehaviour { public InputField inputField; public float targetValue; public void SetVolume() { uint.TryParse(this.inputField.text, out uint audioId); AudioSystem.Instance.SetVolume(audioId, this.targetValue); } public void SetPitch() { uint.TryParse(this.inputField.text, out uint audioId); AudioSystem.Instance.SetPitch(audioId, this.targetValue); } public void ResetVolume() { uint.TryParse(this.inputField.text, out uint audioId); AudioSystem.Instance.ResetVolume(audioId); } public void ResetPitch() { uint.TryParse(this.inputField.text, out uint audioId); AudioSystem.Instance.ResetPitch(audioId); } }