using System.Collections; using System.Collections.Generic; using OCES.Audio; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class PlaySoundBind : MonoBehaviour { public CallbackFlags callbackFlags; public InputField inputField; public void PlaySound() { uint.TryParse(this.inputField.text, out uint audioId); AudioSystem.Instance.Play(audioId); } public void PlaySoundOnTrigger() { uint.TryParse(this.inputField.text, out uint audioId); AudioSystem.Instance.PlayOnTrigger(audioId, this.callbackFlags); } }