/* * auto generated by tools(注意:千万不要手动修改本文件) * AudioConsts */ using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace OCES.Audio { [SuppressMessage("ReSharper", "InconsistentNaming")] public class Cues { public static uint Play_sfx_ui_panel_common_open = 1; public static uint Play_sfx_ui_panel_common_close = 2; public static uint Play_sfx_ui_button_common = 3; public static uint Play_sfx_anim_guide = 4; public static uint Play_sfx_noice_common_positive = 5; public static uint Play_sfx_noice_common_neutral = 6; public static uint Play_sfx_noice_common_negative = 7; public static uint Play_sfx_ui_labelSwitch = 8; public static uint Play_sfx_anim_game_start = 9; public static uint Play_sfx_anim_game_shoot = 10; public static uint Play_sfx_anim_game_hit = 11; public static uint Play_sfx_anim_coin_show = 12; public static uint Play_sfx_anim_coin_fly = 13; public static uint Play_sfx_anim_coin_land = 14; public static uint Play_Bar = 52; public static uint Play_Beat = 53; public static uint Play_Grid = 54; public static uint Play_au_coreplay_collect_handbag = 101; public static uint Play_au_coreplay_win = 102; public static uint Play_au_coreplay_pour_less = 103; public static uint Play_au_coreplay_pour_mid = 104; public static uint Play_au_coreplay_pour_more = 105; } //public class Cues [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] public class NameDictionaries { public static readonly Dictionary NameToId = new() { { "sfx_ui_panel_common_open", 1 }, { "sfx_ui_panel_common_close", 2 }, { "sfx_ui_button_common", 3 }, { "sfx_anim_guide", 4 }, { "sfx_noice_common_positive", 5 }, { "sfx_noice_common_neutral", 6 }, { "sfx_noice_common_negative", 7 }, { "sfx_ui_labelSwitch", 8 }, { "sfx_anim_game_start", 9 }, { "sfx_anim_game_shoot_01", 10 }, { "sfx_anim_game_shoot_02", 10 }, { "sfx_anim_game_shoot_03", 10 }, { "sfx_anim_game_hit", 11 }, { "sfx_anim_coin_show", 12 }, { "sfx_anim_coin_fly", 13 }, { "sfx_anim_coin_land", 14 }, { "Bar", 52 }, { "Beat", 53 }, { "Grid", 54 }, { "au_coreplay_collect_handbag", 101 }, { "au_coreplay_win", 102 }, { "au_coreplay_pour_less_1", 103 }, { "au_coreplay_pour_less_2", 103 }, { "au_coreplay_pour_mid_1", 104 }, { "au_coreplay_pour_mid_2", 104 }, { "au_coreplay_pour_more_1", 105 }, { "au_coreplay_pour_more_2", 105 }, }; public static readonly HashSet AmbiguousNames = new() { }; public static readonly HashSet SharedIdNames = new() { "sfx_anim_game_shoot_01", "sfx_anim_game_shoot_02", "sfx_anim_game_shoot_03", "au_coreplay_pour_less_1", "au_coreplay_pour_less_2", "au_coreplay_pour_mid_1", "au_coreplay_pour_mid_2", "au_coreplay_pour_more_1", "au_coreplay_pour_more_2", }; } //public class NameDictionaries [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] public class Parameters { public static class EnumIds { public const uint GameStateId = 1; public static void RegisterAllGameState() { StateGroupRegistry.Register(1); } } public enum GameState { Home, // 主界面 Game, // 关卡内 Win, // 胜利 Lose, // 失败 TestA, TestB, } } //public class Parameters }