/* * auto generated by tools(注意:千万不要手动修改本文件) * AudioConsts */ using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace OCES.Audio { [SuppressMessage("ReSharper", "InconsistentNaming")] public class Cues { public static uint Play_au_sfx_anim_level_clear = 1; public static uint Play_au_sfx_anim_level_start = 2; public static uint Play_au_sfx_anim_level_shoot = 3; public static uint Play_au_sfx_anim_level_hit = 4; public static uint Play_au_sfx_anim_level_arrowMove = 5; public static uint Play_au_sfx_anim_guide = 6; public static uint Play_au_sfx_anim_prop_eraser = 7; public static uint Play_au_sfx_ui_panel_prop_unlock_open = 8; public static uint Play_au_sfx_anim_coin_show = 9; public static uint Play_au_sfx_anim_coin_fly = 10; public static uint Play_au_sfx_anim_prop_magicWand = 11; public static uint Play_au_sfx_notice_prop_gridScale = 12; public static uint Play_au_sfx_ui_toast_level_hard = 13; public static uint Play_au_sfx_ui_panel_common_open = 14; public static uint Play_au_sfx_ui_panel_common_close = 15; public static uint Play_au_sfx_ui_button_common = 16; public static uint Play_au_sfx_anim_coin_land = 17; public static uint Play_au_sfx_ui_labelSwitch = 18; public static uint Play_au_sfx_anim_chest_show = 19; public static uint Play_au_sfx_anim_chest_wigggle = 20; public static uint Play_au_sfx_anim_chest_open = 21; public static uint Play_au_sfx_notice_reward_show = 22; public static uint Play_Bar = 52; public static uint Play_Beat = 53; public static uint Play_Grid = 54; } //public class Cues [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] public class NameDictionaries { public static readonly Dictionary NameToId = new() { { "au_sfx_anim_level_clear", 1 }, { "au_sfx_anim_level_start", 2 }, { "au_sfx_anim_level_shoot", 3 }, { "au_sfx_anim_level_hit", 4 }, { "au_sfx_anim_level_arrowMove", 5 }, { "au_sfx_anim_guide", 6 }, { "au_sfx_anim_prop_eraser", 7 }, { "au_sfx_ui_panel_prop_unlock_open", 8 }, { "au_sfx_anim_coin_show", 9 }, { "au_sfx_anim_coin_fly", 10 }, { "au_sfx_anim_prop_magicWand", 11 }, { "au_sfx_notice_prop_gridScale", 12 }, { "au_sfx_ui_toast_level_hard", 13 }, { "au_sfx_ui_panel_common_open", 14 }, { "au_sfx_ui_panel_common_close", 15 }, { "au_sfx_ui_button_common", 16 }, { "au_sfx_anim_coin_land", 17 }, { "au_sfx_ui_labelSwitch", 18 }, { "au_sfx_anim_chest_show", 19 }, { "au_sfx_anim_chest_wigggle", 20 }, { "au_sfx_anim_chest_open", 21 }, { "au_sfx_notice_reward_show", 22 }, { "Bar", 52 }, { "Beat", 53 }, { "Grid", 54 }, }; public static readonly HashSet AmbiguousNames = new() { }; public static readonly HashSet SharedIdNames = new() { }; } //public class NameDictionaries [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] public class Parameters { public static class EnumIds { public const uint GameStateId = 1; public static void RegisterAllGameState() { StateGroupRegistry.Register(1); } } public enum GameState { Home, // 主界面 Game, // 关卡内 Win, // 胜利 Lose, // 失败 } } //public class Parameters }