- Add PlayOnTrigger method to AudioSystem for scheduling audio playback on music sync events (beat/bar/grid)
- Rename ButtonInvoker to SetStateBind for better clarity
- Update PlaySoundBind to support both direct playback and trigger-based playback with callback flags
- Add CallbackFlags enum (MusicSyncBeat, MusicSyncBar, MusicSyncGrid)
- Update Metronome demo to use new callback flag naming convention
- Add test audio file sfx_notice_test.wav
- Update scene UI to demonstrate PlayOnTrigger functionality
- Add editor tool to batch apply audio import settings based on configuration files
- Standardize sample rates: SFX/Voice to 22050 Hz, Music to 44100 Hz
- Set quality: SFX/Voice to 0.5, Music to 0.13
- Adjust load types based on audio duration
- Set project sample rate to 48000 Hz
- Update preload settings for voice and music files
- Add new audio assets and PlaySoundBind script for testing audio playback via UI input field.
- Implement haptic feedback integration in SfxSystem and fix initialization timing in HapticSystem.
- Update project settings with correct Android target architecture.
- Adjust DSP buffer size and enable development build debug logging.
- Add volume step functionality with VolumeStepResolver class
- Add VolumeStepThreshold, Volume, and VolumeStep properties to AudioObject
- Integrate volume step resolution in SfxSystem for dynamic audio volume control