Commit Graph

16 Commits

Author SHA1 Message Date
Oliver c87a5a1e30 refactor(audio): restructure audio constants and remove deprecated files
- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes
- Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs
- Update AudioObject.cs to include CueName property and serialization
- Update AudioSystem.cs to use new NameDictionaries and Parameters classes
- Update SetStateBind.cs to use Parameters.GameState type
- Change UI text from "PlaySound" to "StopSound" in SampleScene.unity
- Update binary audio data file AudioObject.bytes
2026-04-17 16:00:19 +08:00
Oliver 63c5f6766c refactor: use PlayDelayed API for audio delay and add Stop by ID support
- Replace PlayAfterDelay coroutine with AudioSource.PlayDelayed
- Add Stop(audioId) public API
- Add startWithMusic toggle
- Clean up namespace and debug macros
2026-04-17 11:20:17 +08:00
Oliver 0fdd76022d feat: SyncPoint.SameAsCurrentSegment music transition
- Add SameAsCurrentSegment mode to align new container's timeSamples with the old container's playback position, accounting for FadeInOffset
- Fix BeatClock callback burst when Restart is called with a past dspTime
- Add GetFirstLeafSource() for resolving playback position across nested containers
- Manual BeatClock.Restart replaces OnContainerEntered subscription for accurate timing with SyncPoint
2026-04-16 20:50:34 +08:00
Oliver dac34089dd WIP: MusicTransition SyncPoint 2026-04-16 17:55:29 +08:00
Oliver 91f1b18771 feat: add PlayOnTrigger for music-synced audio playback
- Add PlayOnTrigger method to AudioSystem for scheduling audio playback on music sync events (beat/bar/grid)
- Rename ButtonInvoker to SetStateBind for better clarity
- Update PlaySoundBind to support both direct playback and trigger-based playback with callback flags
- Add CallbackFlags enum (MusicSyncBeat, MusicSyncBar, MusicSyncGrid)
- Update Metronome demo to use new callback flag naming convention
- Add test audio file sfx_notice_test.wav
- Update scene UI to demonstrate PlayOnTrigger functionality
2026-04-16 14:39:58 +08:00
Oliver a4e6e6eccb feat: music callback 2026-04-16 11:52:55 +08:00
Oliver c3b69f48f6 Merge branch 'main' into feature/MusicCallback 2026-04-16 11:06:23 +08:00
Oliver 19faccd312 feat: Add switch container functionality 2026-04-15 21:05:17 +08:00
Oliver 9890d33741 feat: Add audio import tool and standardize audio import settings
- Add editor tool to batch apply audio import settings based on configuration files
- Standardize sample rates: SFX/Voice to 22050 Hz, Music to 44100 Hz
- Set quality: SFX/Voice to 0.5, Music to 0.13
- Adjust load types based on audio duration
- Set project sample rate to 48000 Hz
- Update preload settings for voice and music files
2026-04-15 10:05:05 +08:00
Oliver 340b52e6b4 feat: Add haptic system integration and audio test UI
- Add new audio assets and PlaySoundBind script for testing audio playback via UI input field.
- Implement haptic feedback integration in SfxSystem and fix initialization timing in HapticSystem.
- Update project settings with correct Android target architecture.
- Adjust DSP buffer size and enable development build debug logging.
2026-04-14 10:18:34 +08:00
Oliver 69944f44ea WIP: Music callback
- 头几拍会抖动一下,导致对不上拍子
2026-04-07 10:06:02 +08:00
Oliver 3d44ac939b feat: 重构音频系统 - 重命名AudioScheduler为SfxSystem并添加Accented音效类型
- 将AudioScheduler重命名为SfxSystem,统一命名规范
- 新增MixingType.Accented音效类型,支持强调音效独立混音
- 重构音频混合器层级: Master下新增Regular中间层
- SfxSystem使用外部AudioSourcePool,与MusicSystem隔离
- 修复ambiencePoolRoot父节点错误(原错误挂载到musicPoolRoot)
- Play方法支持onPlay回调
- 同步更新AudioObject.bytes二进制配置数据
2026-04-03 11:53:15 +08:00
Oliver 7fc3282e80 feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
2026-04-02 14:31:46 +08:00
Oliver 480cf9a016 增加低通效果开关
- 引入DoTween
- 实现功能
2026-03-27 17:56:49 +08:00
Oliver e00758ab9b 自动化注册GroupState 2026-03-26 16:25:24 +08:00
Oliver c5778c498b first commit 2026-03-20 17:55:53 +08:00