Commit Graph

50 Commits

Author SHA1 Message Date
Oliver adb506bbfd chors: 更新配置文件,修改节拍器判断逻辑 2026-05-14 11:36:21 +08:00
Oliver 1df0666c91 feat: Unified ResourceLoader
- 新增 统一 `ResourceLoader`类,负责同步/异步加载资源,并对已加载的资源缓存。
- 修改 `MusicTransition`, `AudioSystem`, `LongAudioContainerPlayer`, `MusicSegment`, 'SfxSystem`, `HapticSystem`使用最新的`ResourceLoader`。
2026-05-14 11:35:38 +08:00
Oliver 8ed5cda175 update meta file 2026-05-12 15:51:54 +08:00
Oliver 8b6fabda12 feat: StartOffset
- 实现startOffset
- 修复EndOffset = 0 + 循环播放时,音乐会大量重复播放的错误。
- 增加数据校验和 BeatClock 联动。StartOffset不正确时停止bar+级 callback。
- BeatClock 现在会在每次重新播放时重启,以解决EndOffset配置错误被舍弃时,拍子对不上的问题。
2026-05-12 15:47:04 +08:00
Oliver bb472da311 更新测试文件 2026-05-08 16:41:04 +08:00
Oliver 4688484a6d refactor: 移除未使用的变量 2026-05-08 16:40:50 +08:00
Oliver 8c4b5190d3 feat: 在Inspector中可直接修改起始音乐。 2026-05-08 16:40:26 +08:00
Oliver 97fcbe3ce4 fix: Metronome may get a null AudioSystem.Instance. 2026-05-08 16:28:25 +08:00
Oliver 9496ae8bec feat: 一个可以关掉的Metronome 2026-05-07 12:09:45 +08:00
Oliver ab6e9e74e0 WIP: StartOffset 2026-05-07 12:09:16 +08:00
Oliver 8ea862b546 refactor: 重构 Transition 查询逻辑,移除 PathId 改用 ContainerId 匹配 2026-04-28 15:30:01 +08:00
Oliver 2fa3fa49d7 添加测试文件 2026-04-27 20:23:30 +08:00
Oliver 65babff4bd feat: 未配置bpm时不启动回调 2026-04-27 20:10:32 +08:00
Oliver 1fd2d2ff18 WIP: 无效音乐配置不会启动音乐回调 2026-04-27 19:57:48 +08:00
Oliver 769f5f3d2e feature: change playing sound property 2026-04-23 19:32:06 +08:00
Oliver e0ab4e4f7e feature: Segment end offset 2026-04-21 17:25:48 +08:00
Oliver a4dee6d59b refactor: WaitForAlignment coroutine use BeatClock.cs insted of calculate independently. 2026-04-21 15:01:55 +08:00
Oliver 5cd7da8301 fix: change crossfade curve 2026-04-21 10:40:36 +08:00
Oliver 0e4caa1119 refactor(audio): restructure audio constants and remove deprecated files
- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes
- Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs
- Update AudioObject.cs to include CueName property and serialization
- Update AudioSystem.cs to use new NameDictionaries and Parameters classes
- Update SetStateBind.cs to use Parameters.GameState type
- Change UI text from "PlaySound" to "StopSound" in SampleScene.unity
- Update binary audio data file AudioObject.bytes
2026-04-17 16:00:19 +08:00
Oliver accd311e1c refactor: use PlayDelayed API for audio delay and add Stop by ID support
- Replace PlayAfterDelay coroutine with AudioSource.PlayDelayed
- Add Stop(audioId) public API
- Add startWithMusic toggle
- Clean up namespace and debug macros
2026-04-17 11:20:17 +08:00
Oliver 2b34d0bf94 feat: SyncPoint.SameAsCurrentSegment music transition
- Add SameAsCurrentSegment mode to align new container's timeSamples with the old container's playback position, accounting for FadeInOffset
- Fix BeatClock callback burst when Restart is called with a past dspTime
- Add GetFirstLeafSource() for resolving playback position across nested containers
- Manual BeatClock.Restart replaces OnContainerEntered subscription for accurate timing with SyncPoint
2026-04-16 20:50:34 +08:00
Oliver ee68275e32 WIP: MusicTransition SyncPoint 2026-04-16 17:55:29 +08:00
Oliver 813f4254c9 feat: add PlayOnTrigger for music-synced audio playback
- Add PlayOnTrigger method to AudioSystem for scheduling audio playback on music sync events (beat/bar/grid)
- Rename ButtonInvoker to SetStateBind for better clarity
- Update PlaySoundBind to support both direct playback and trigger-based playback with callback flags
- Add CallbackFlags enum (MusicSyncBeat, MusicSyncBar, MusicSyncGrid)
- Update Metronome demo to use new callback flag naming convention
- Add test audio file sfx_notice_test.wav
- Update scene UI to demonstrate PlayOnTrigger functionality
2026-04-16 14:39:58 +08:00
Oliver 0fb0c51f65 feat: music callback 2026-04-16 11:52:55 +08:00
Oliver a085e182c4 feat: 自动更新按钮上的文字 2026-04-16 11:52:38 +08:00
Oliver b13b8f6ff6 fix: restore missing method 2026-04-16 11:11:30 +08:00
Oliver a80112a974 Merge branch 'main' into feature/MusicCallback 2026-04-16 11:06:23 +08:00
Oliver ca6fff2717 feat: Add switch container functionality 2026-04-15 21:05:17 +08:00
Oliver c62cb4f37b refactor: 更新音频导入路径变量并完善CLI方法文档
- 将对话框中的音频资源路径变量从`k_audioResourcePath`更改为`AudioAbsolutePath`
- 为RunCLI方法添加详细的XML文档注释,说明其在命令行自动化工作流中的作用
- 修正枚举AudioCategory的格式化
2026-04-15 10:57:33 +08:00
Oliver d2867810ee feat: Add audio import tool and standardize audio import settings
- Add editor tool to batch apply audio import settings based on configuration files
- Standardize sample rates: SFX/Voice to 22050 Hz, Music to 44100 Hz
- Set quality: SFX/Voice to 0.5, Music to 0.13
- Adjust load types based on audio duration
- Set project sample rate to 48000 Hz
- Update preload settings for voice and music files
2026-04-15 10:05:05 +08:00
Oliver f7ca4b620e feat: Add haptic system integration and audio test UI
- Add new audio assets and PlaySoundBind script for testing audio playback via UI input field.
- Implement haptic feedback integration in SfxSystem and fix initialization timing in HapticSystem.
- Update project settings with correct Android target architecture.
- Adjust DSP buffer size and enable development build debug logging.
2026-04-14 10:18:34 +08:00
Oliver c3d520d969 Merge branch 'main' into feature/HapticSystem 2026-04-13 17:31:59 +08:00
Oliver d42a60cd62 refactor: 使用ActiveSound对象传递音高和音量参数 2026-04-13 17:27:59 +08:00
Oliver 31d117851e feat: implement volume step feature
- Add volume step functionality with VolumeStepResolver class
- Add VolumeStepThreshold, Volume, and VolumeStep properties to AudioObject
- Integrate volume step resolution in SfxSystem for dynamic audio volume control
2026-04-13 16:56:34 +08:00
Oliver d18a7544c4 feat: Import Haptic System 2026-04-13 14:56:06 +08:00
Oliver 49a502e647 WIP: Music callback
- 头几拍会抖动一下,导致对不上拍子
2026-04-07 10:06:02 +08:00
Oliver 0f204aa794 feat: prepare music callback data. 2026-04-03 14:48:42 +08:00
Oliver e9054d677d refactor: Remove pitch parameter from PlayAfterDelay coroutine 2026-04-03 14:30:45 +08:00
Oliver a4f2eb645a feat: 重构音频系统 - 重命名AudioScheduler为SfxSystem并添加Accented音效类型
- 将AudioScheduler重命名为SfxSystem,统一命名规范
- 新增MixingType.Accented音效类型,支持强调音效独立混音
- 重构音频混合器层级: Master下新增Regular中间层
- SfxSystem使用外部AudioSourcePool,与MusicSystem隔离
- 修复ambiencePoolRoot父节点错误(原错误挂载到musicPoolRoot)
- Play方法支持onPlay回调
- 同步更新AudioObject.bytes二进制配置数据
2026-04-03 11:53:15 +08:00
Oliver 89c024e781 feat: implement audio object definitions and refactor audio system
- Add AudioObjectDefinitions.cs with name-to-ID mappings and ambiguity detection
- Update AudioSystem.cs to support Play(uint) and deprecated Play(string) with warnings
- Rename PitchStepManager to PitchStepResolver and update all references
- Refactor generated code to use 'this.' prefix and foreach loops
- Remove TestEnum from audio enums and IDs
- Update SampleScene.unity to use new AudioSystem namespace and rain sound parameter
- Optimize binary serialization in generated audio classes
2026-04-02 14:31:46 +08:00
Oliver 03b06fd83e 使用DoTween重构淡变效果 2026-03-27 17:57:27 +08:00
Oliver e774581bfe 增加低通效果开关
- 引入DoTween
- 实现功能
2026-03-27 17:56:49 +08:00
Oliver 2248de2dcf 自动化注册GroupState 2026-03-26 16:25:24 +08:00
Oliver c02d7e11ef 配合打表工具更新 2026-03-26 15:07:02 +08:00
Oliver e2e9aa6725 移除未使用method 2026-03-25 17:22:14 +08:00
Oliver e032f7687f 解决重复切换State的时候会导致重复播放对应Segment的问题。
修复FadeIn读取了FadeOut参数的问题。
增加Initial Delay功能。
重构AudioScheduler.ConfigureSource() -> SetupSource(), RegisterActiveSound(), StartPlayBack()。
移动长音频相关功能至LongAudio文件夹。
2026-03-25 17:01:38 +08:00
Oliver 0f7e286206 提供DebugOverlay 2026-03-25 16:56:19 +08:00
Oliver 85d66f4bea 禁用FaderLog 2026-03-20 18:49:25 +08:00
Oliver 27d57a28a9 可能的性能优化 2026-03-20 18:48:11 +08:00
Oliver 41e38311f0 first commit 2026-03-20 17:55:53 +08:00