8 Commits

Author SHA1 Message Date
Oliver 6b963f4e4a chore: standarize code style 2026-06-10 11:05:04 +08:00
Oliver 6004985e06 fix: AudioImportTool NPE when run outside Play mode
Replace AudioExtendSettings.Instance with local AssetDatabase-loaded field to avoid nullref when AudioSystem hasn't yet initialized.
2026-06-05 11:59:25 +08:00
Oliver f1c0fb5fae feat: 在Unity内支持直接调整音频文件进行混音 2026-05-19 12:04:31 +08:00
Oliver 0823328d99 feat: support asset bundle 2026-05-15 16:45:58 +08:00
Oliver fa4fd67d98 feat: migrate setting centralize to haptic system. 2026-05-14 20:42:21 +08:00
Oliver 6cd802ba3a feat: AudioSettings 独立出配置文件,而不是零散在代码各处。 2026-05-14 20:22:00 +08:00
Oliver c3eb094fdc refactor: 更新音频导入路径变量并完善CLI方法文档
- 将对话框中的音频资源路径变量从`k_audioResourcePath`更改为`AudioAbsolutePath`
- 为RunCLI方法添加详细的XML文档注释,说明其在命令行自动化工作流中的作用
- 修正枚举AudioCategory的格式化
2026-04-15 10:57:33 +08:00
Oliver 9890d33741 feat: Add audio import tool and standardize audio import settings
- Add editor tool to batch apply audio import settings based on configuration files
- Standardize sample rates: SFX/Voice to 22050 Hz, Music to 44100 Hz
- Set quality: SFX/Voice to 0.5, Music to 0.13
- Adjust load types based on audio duration
- Set project sample rate to 48000 Hz
- Update preload settings for voice and music files
2026-04-15 10:05:05 +08:00