feat: migrate setting centralize to haptic system.
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@@ -13,13 +13,14 @@ namespace OCES.Haptic
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public bool IsHapticSupported;
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[NonSerialized]
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public bool IsMeetsAdvanceRequirements;
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[SerializeField]
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HapticSettings hapticSettings;
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internal ResourceLoader ResourceLoader;
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HapticObjectConfig m_hapticObjects;
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const string k_hapticConfigPath = "HapticData/";
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const string k_hapticResourcesPath = "Haptics/";
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public void Play(uint hapticId, bool isDirectCall = true)
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{
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HapticObject hapticObject = this.m_hapticObjects.QueryById(hapticId);
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@@ -105,6 +106,8 @@ namespace OCES.Haptic
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void Awake()
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{
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HapticSettings.Instance = this.hapticSettings;
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if (Instance && Instance != this)
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{
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Destroy(gameObject);
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@@ -115,14 +118,14 @@ namespace OCES.Haptic
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this.ResourceLoader = gameObject.AddComponent<ResourceLoader>();
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this.m_hapticObjects = HapticConfigLoader.Load<HapticObjectConfig>(k_hapticConfigPath + "HapticObject");
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this.m_hapticObjects = HapticConfigLoader.Load<HapticObjectConfig>(HapticSettings.Instance.hapticConfigPath + "HapticObject");
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this.IsHapticSupported = DeviceCapabilities.isVersionSupported;
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this.IsMeetsAdvanceRequirements = DeviceCapabilities.meetsAdvancedRequirements;
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}
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static HapticClip GetHapticClip(HapticObject hapticObject)
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{
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return Instance.ResourceLoader.LoadSync<HapticClip>(k_hapticResourcesPath + hapticObject.Payload);
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return Instance.ResourceLoader.LoadSync<HapticClip>(HapticSettings.Instance.hapticResourcePath + hapticObject.Payload);
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}
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static class HapticConfigLoader
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