feat: Add haptic system integration and audio test UI
- Add new audio assets and PlaySoundBind script for testing audio playback via UI input field. - Implement haptic feedback integration in SfxSystem and fix initialization timing in HapticSystem. - Update project settings with correct Android target architecture. - Adjust DSP buffer size and enable development build debug logging.
This commit is contained in:
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// ── 启动默认音乐与环境音 ──
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|
||||
//SetState(GameState.Home);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace OCES.Audio.Editor
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
public sealed class DebugInfoCollector : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OCES.Audio.HandWritten;
|
||||
using OCES.Haptic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
@@ -260,6 +261,7 @@ namespace OCES.Audio
|
||||
this.m_pool.ReturnToPool(source.gameObject);
|
||||
|
||||
//Debug.Log($"[Container - Continuous] 协程正常结束: {audioObject.Name[0]}");
|
||||
// TryStopHaptic(audioObject.Haptic);
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
@@ -371,6 +373,15 @@ namespace OCES.Audio
|
||||
IncrementClipCount(activeSound.AudioObject.Id);
|
||||
}
|
||||
|
||||
if (activeSound.AudioObject.ContainerType == ContainerType.Blend)
|
||||
{
|
||||
Debug.LogWarning($"[Haptic System] Blend container {activeSound.AudioObject.Id} should not have haptic feedback!");
|
||||
}
|
||||
else
|
||||
{
|
||||
TryStartHaptic(activeSound);
|
||||
}
|
||||
|
||||
activeSound.Coroutine = StartCoroutine(RemoveWhenFinished(activeSound));
|
||||
}
|
||||
|
||||
@@ -446,7 +457,7 @@ namespace OCES.Audio
|
||||
{
|
||||
ContainerType.Random => m_containerSelector.PickShuffleIndex(audioObject),
|
||||
ContainerType.Sequence => m_containerSelector.GetNextSequenceIndex(audioObject),
|
||||
_ => 0
|
||||
_ => 0,
|
||||
};
|
||||
|
||||
if (!SetupSource(sourceSingle, active, index))
|
||||
@@ -477,6 +488,8 @@ namespace OCES.Audio
|
||||
|
||||
DecrementClipCount(active.AudioObject.Id);
|
||||
this.m_activeSounds.Remove(active);
|
||||
// TryStopHaptic(active.AudioObject.Haptic);
|
||||
|
||||
this.m_pool.ReturnToPool(active.Source.gameObject);
|
||||
}
|
||||
|
||||
@@ -498,8 +511,21 @@ namespace OCES.Audio
|
||||
DecrementClipCount(active.AudioObject.Id);
|
||||
this.m_activeSounds.Remove(active);
|
||||
this.m_pool.ReturnToPool(active.Source.gameObject);
|
||||
|
||||
// TryStopHaptic(active.AudioObject.Haptic);
|
||||
}
|
||||
|
||||
static void TryStartHaptic(ActiveSound active)
|
||||
{
|
||||
uint hapticId = active.AudioObject.Haptic;
|
||||
if (hapticId == 0) return;
|
||||
HapticSystem.Instance.Play(hapticId, isDirectCall: false);
|
||||
}
|
||||
|
||||
static void TryStopHaptic(uint hapticId)
|
||||
{
|
||||
HapticSystem.Instance.Stop(hapticId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -10,9 +10,9 @@ namespace OCES.Haptic
|
||||
{
|
||||
public static HapticSystem Instance {get; private set;}
|
||||
[NonSerialized]
|
||||
public bool IsHapticSupported = DeviceCapabilities.isVersionSupported;
|
||||
public bool IsHapticSupported;
|
||||
[NonSerialized]
|
||||
public bool IsMeetsAdvanceRequirements = DeviceCapabilities.meetsAdvancedRequirements;
|
||||
public bool IsMeetsAdvanceRequirements;
|
||||
|
||||
HapticObjectConfig m_hapticObjects;
|
||||
const string k_hapticConfigPath = "HapticData/";
|
||||
@@ -96,7 +96,7 @@ namespace OCES.Haptic
|
||||
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
public void Stop(uint? hapticId = null)
|
||||
{
|
||||
HapticController.Stop();
|
||||
}
|
||||
@@ -112,6 +112,8 @@ namespace OCES.Haptic
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
this.m_hapticObjects = HapticConfigLoader.Load<HapticObjectConfig>(k_hapticConfigPath + "HapticObject");
|
||||
this.IsHapticSupported = DeviceCapabilities.isVersionSupported;
|
||||
this.IsMeetsAdvanceRequirements = DeviceCapabilities.meetsAdvancedRequirements;
|
||||
}
|
||||
|
||||
static HapticClip GetHapticClip(HapticObject hapticObject)
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using OCES.Audio;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PlaySoundBind : MonoBehaviour
|
||||
{
|
||||
|
||||
public InputField inputField;
|
||||
|
||||
public void OnButtonPressed()
|
||||
{
|
||||
uint.TryParse(this.inputField.text, out uint hapticId);
|
||||
AudioSystem.Instance.Play(hapticId);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3bdbaddf2c05142e19686a9a82ef92c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -32,6 +32,7 @@ MonoBehaviour:
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
m_LODCrossFadeDitheringType: 1
|
||||
m_ShEvalMode: 0
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 2048
|
||||
@@ -52,9 +53,11 @@ MonoBehaviour:
|
||||
m_CascadeBorder: 0.1
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_AnyShadowsSupported: 1
|
||||
m_SoftShadowsSupported: 0
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_SoftShadowQuality: 2
|
||||
m_AdditionalLightsCookieResolution: 2048
|
||||
m_AdditionalLightsCookieFormat: 3
|
||||
m_UseSRPBatcher: 1
|
||||
@@ -69,6 +72,7 @@ MonoBehaviour:
|
||||
m_ColorGradingMode: 0
|
||||
m_ColorGradingLutSize: 32
|
||||
m_UseFastSRGBLinearConversion: 0
|
||||
m_SupportDataDrivenLensFlare: 1
|
||||
m_ShadowType: 1
|
||||
m_LocalShadowsSupported: 0
|
||||
m_LocalShadowsAtlasResolution: 256
|
||||
@@ -78,5 +82,33 @@ MonoBehaviour:
|
||||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
||||
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||
m_PrefilteringModeMainLightShadows: 4
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLightShadows: 0
|
||||
m_PrefilterXRKeywords: 1
|
||||
m_PrefilteringModeForwardPlus: 0
|
||||
m_PrefilteringModeDeferredRendering: 0
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 0
|
||||
m_PrefilterDebugKeywords: 1
|
||||
m_PrefilterWriteRenderingLayers: 1
|
||||
m_PrefilterHDROutput: 1
|
||||
m_PrefilterSSAODepthNormals: 1
|
||||
m_PrefilterSSAOSourceDepthLow: 1
|
||||
m_PrefilterSSAOSourceDepthMedium: 1
|
||||
m_PrefilterSSAOSourceDepthHigh: 1
|
||||
m_PrefilterSSAOInterleaved: 1
|
||||
m_PrefilterSSAOBlueNoise: 1
|
||||
m_PrefilterSSAOSampleCountLow: 1
|
||||
m_PrefilterSSAOSampleCountMedium: 1
|
||||
m_PrefilterSSAOSampleCountHigh: 1
|
||||
m_PrefilterDBufferMRT1: 1
|
||||
m_PrefilterDBufferMRT2: 1
|
||||
m_PrefilterDBufferMRT3: 1
|
||||
m_PrefilterSoftShadowsQualityLow: 1
|
||||
m_PrefilterSoftShadowsQualityMedium: 1
|
||||
m_PrefilterSoftShadowsQualityHigh: 1
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 1
|
||||
m_PrefilterNativeRenderPass: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
|
||||
Reference in New Issue
Block a user