feat: 在Unity内支持直接调整音频文件进行混音
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@@ -23,11 +23,10 @@ namespace OCES
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{
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if (typeof(T) != typeof(AudioClip))
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{
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Debug.LogError($"[StreamingAssetProvider] Load<{typeof(T).Name}> 不支持,仅支持 AudioClip");
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return null;
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return Resources.Load<T>(path);
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}
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string fullPath = Path.Combine(Application.streamingAssetsPath, path);
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string fullPath = Path.Combine("Audios", Application.streamingAssetsPath, path) + ".wav";
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if (!File.Exists(fullPath))
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{
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Debug.LogError($"[StreamingAssetProvider] 文件 {fullPath} 不存在。");
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@@ -48,25 +47,26 @@ namespace OCES
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{
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if (typeof(T) != typeof(AudioClip))
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{
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Debug.LogError($"[StreamingAssetProvider] LoadAsync<{typeof(T).Name}> 不支持,仅支持 AudioClip");
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onComplete?.Invoke(null);
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ResourceRequest resourceRequest = Resources.LoadAsync<T>(path);
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yield return resourceRequest;
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onComplete?.Invoke(resourceRequest.asset as T);
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yield break;
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}
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string fullPath = Path.Combine(Application.streamingAssetsPath, path);
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string fullPath = Path.Combine("Audios", Application.streamingAssetsPath, path);
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string url = "file://" + fullPath;
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using UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV);
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yield return request.SendWebRequest();
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using UnityWebRequest webRequest = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV);
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yield return webRequest.SendWebRequest();
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if (request.result == UnityWebRequest.Result.Success)
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if (webRequest.result == UnityWebRequest.Result.Success)
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{
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AudioClip clip = DownloadHandlerAudioClip.GetContent(request);
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AudioClip clip = DownloadHandlerAudioClip.GetContent(webRequest);
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onComplete?.Invoke(clip as T);
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}
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else
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{
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Debug.LogError($"[StreamingAssetProvider] 加载失败: {url}, 错误: {request.error}");
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Debug.LogError($"[StreamingAssetProvider] 加载失败: {url}, 错误: {webRequest.error}");
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onComplete?.Invoke(null);
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}
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}
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