WIP: MusicTransition SyncPoint
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@@ -244,7 +244,7 @@ namespace OCES.Audio
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{
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// ── 启动默认音乐与环境音 ──
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// 触发一次初始状态,让音乐系统从默认状态开始匹配
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SetState(GameState.Home);
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//SetState(GameState.Home);
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}
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AudioObject ResolveSwitchContainer(AudioObject switchContainer)
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@@ -52,6 +52,12 @@ namespace OCES.Audio
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Playing, // 已经开始播放
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Finished,
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}
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public enum SyncPoint
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{
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Start,
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SameAsCurrentSegment,
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}
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public interface IBinarySerializable
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{
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