WIP: MusicTransition SyncPoint
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@@ -108,18 +108,6 @@ public partial class AudioObject : IBinarySerializable
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/// </summary>
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public bool ContainerPlayMode { get; set; }
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/// <summary>
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/// 按段落配置每段响应范围,用|分隔不同段落
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/// </summary>
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public string BlendRanges { get; set; }
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/// <summary>
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/// 0 = 指数
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/// 1 = 线形
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/// 2 = 对数
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/// </summary>
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public BlendCrossFadeType BlendCrossFadeType { get; set; }
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/// <summary>
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/// 指定避免重复的次数
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/// </summary>
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@@ -190,8 +178,6 @@ public partial class AudioObject : IBinarySerializable
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Haptic = reader.ReadUInt32();
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ContainerType = (ContainerType)reader.ReadByte();
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ContainerPlayMode = reader.ReadBoolean();
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BlendRanges = reader.ReadString();
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BlendCrossFadeType = (BlendCrossFadeType)reader.ReadByte();
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LimitRepetition = reader.ReadByte();
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RandomType = reader.ReadBoolean();
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VolumeStepThreshold = reader.ReadUInt32();
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@@ -231,8 +217,6 @@ public partial class AudioObject : IBinarySerializable
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writer.Write(Haptic);
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writer.Write((byte)ContainerType);
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writer.Write(ContainerPlayMode);
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writer.Write(BlendRanges);
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writer.Write((byte)BlendCrossFadeType);
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writer.Write(LimitRepetition);
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writer.Write(RandomType);
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writer.Write(VolumeStepThreshold);
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