使用DoTween重构淡变效果

This commit is contained in:
2026-03-27 17:57:27 +08:00
parent 480cf9a016
commit d824d65549
4 changed files with 54 additions and 29 deletions
@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
namespace OCES.Audio
{
@@ -106,39 +107,64 @@ namespace OCES.Audio
{
if (handle.Cancelled) break;
elapsed += Time.deltaTime;
float t = Mathf.Clamp01(elapsed / duration);
float vol = Mathf.Lerp(fromVolume, 0f, t);
// 为每个 source 创建 DOFade(仅创建一次)
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)
if (src) src.volume = vol;
{
if (!src) continue;
if (DOTween.IsTweening(src))
continue;
src.volume = fromVolume;
src.DOFade(0f, duration - elapsed).SetEase(Ease.Linear);
}
yield return null;
}
// 确保最终状态
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)
if (src) src.volume = 0f;
StopHandle(handle);
}
IEnumerator FadeIn(ContainerPlayHandle handle, float duration)
{
//Debug.Log($"Fading In {duration} seconds.");
if (handle == null || handle.Cancelled) yield break;
float elapsed = 0f;
List<AudioSource> sources = new();
float elapsed = 0f;
while (elapsed < duration)
{
if (handle.Cancelled) yield break;
elapsed += Time.deltaTime;
float t = Mathf.Clamp01(elapsed / duration);
// 每帧重新收集(Blend 模式下新 source 可能中途加入)
elapsed += Time.deltaTime;
// 每帧收集当前活跃的 sources,并为新加入的 source 创建 tween
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)
if (src) src.volume = Mathf.Lerp(0f, 1f, t);
{
if (!src) continue;
// 如果这个 source 还没被 tween 过,则创建一个 DOFade
if (DOTween.IsTweening(src))
continue;
src.volume = 0f;
src.DOFade(1f, duration - elapsed).SetEase(Ease.Linear);
}
yield return null;
}
// 确保最终音量准确
// 确保最终音量
sources.Clear();
handle.CollectActiveSources(sources);
foreach (AudioSource src in sources)