feat: Add switch container functionality
This commit is contained in:
@@ -9,9 +9,12 @@ namespace OCES.Audio
|
||||
{
|
||||
public const uint GameState = 1;
|
||||
|
||||
public const uint TileMaterial = 2;
|
||||
|
||||
public static void RegisterAllGameState()
|
||||
{
|
||||
StateGroupRegistry.Register<GameState>(1);
|
||||
StateGroupRegistry.Register<TileMaterial>(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,4 +15,11 @@ namespace OCES.Audio
|
||||
Bass = 6, // 测试用值
|
||||
}
|
||||
|
||||
public enum TileMaterial
|
||||
{
|
||||
Normal, // 普通牌
|
||||
Ice, // 冰
|
||||
Cloud, // 云
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -98,6 +98,7 @@ public partial class AudioObject : IBinarySerializable
|
||||
/// 0 = 随机播放
|
||||
/// 1 = 顺序播放
|
||||
/// 2 = 混合播放
|
||||
/// 3 = 切换播放
|
||||
/// </summary>
|
||||
public ContainerType ContainerType { get; set; }
|
||||
|
||||
@@ -147,6 +148,16 @@ public partial class AudioObject : IBinarySerializable
|
||||
/// </summary>
|
||||
public int VolumeStep { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 要绑定的 StateGroup ID
|
||||
/// </summary>
|
||||
public uint SwitchGroupId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 匹配失败时的备用 AudioObject ID
|
||||
/// </summary>
|
||||
public uint DefaultSwitchId { get; set; }
|
||||
|
||||
|
||||
public void DeSerialize(BinaryReader reader)
|
||||
{
|
||||
@@ -186,6 +197,8 @@ public partial class AudioObject : IBinarySerializable
|
||||
VolumeStepThreshold = reader.ReadUInt32();
|
||||
Volume = reader.ReadInt32();
|
||||
VolumeStep = reader.ReadInt32();
|
||||
SwitchGroupId = reader.ReadUInt32();
|
||||
DefaultSwitchId = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
public void Serialize(BinaryWriter writer)
|
||||
@@ -225,6 +238,8 @@ public partial class AudioObject : IBinarySerializable
|
||||
writer.Write(VolumeStepThreshold);
|
||||
writer.Write(Volume);
|
||||
writer.Write(VolumeStep);
|
||||
writer.Write(SwitchGroupId);
|
||||
writer.Write(DefaultSwitchId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -73,53 +73,36 @@ public static class AudioObjectDefinitions
|
||||
{ "NVHeartbeats", 56 },
|
||||
{ "au_sfx_notice_level_countDown_edge", 57 },
|
||||
{ "au_sfx_notice_level_countDown_time", 58 },
|
||||
{ "sfx_amb_desert", 2000 },
|
||||
{ "sfx_amb_forest", 2001 },
|
||||
{ "sfx_anim_common_item_fly", 3000 },
|
||||
{ "sfx_anim_corePlay_character_footstep_grass", 3001 },
|
||||
{ "sfx_anim_corePlay_character_footstep_sand", 3002 },
|
||||
{ "sfx_anim_corePlay_character_footstep_stone", 3003 },
|
||||
{ "sfx_anim_corePlay_fireBall", 3004 },
|
||||
{ "sfx_anim_corePlay_freeze", 3005 },
|
||||
{ "sfx_anim_corePlay_getIn_devil", 3006 },
|
||||
{ "sfx_anim_corePlay_getIn_dragon", 3007 },
|
||||
{ "sfx_anim_corePlay_getIn_ghost", 3008 },
|
||||
{ "sfx_anim_corePlay_newBoxFromStorage", 3009 },
|
||||
{ "sfx_anim_corePlay_shield_broke_wood", 3010 },
|
||||
{ "sfx_anim_corePlay_shield_broke_crystal", 3011 },
|
||||
{ "sfx_anim_corePlay_shield_broke_eggRoll", 3012 },
|
||||
{ "sfx_anim_corePlay_shield_show_crystal", 3013 },
|
||||
{ "sfx_anim_corePlay_shield_show_eggRoll", 3014 },
|
||||
{ "sfx_anim_corePlay_shield_show_wood", 3015 },
|
||||
{ "sfx_anim_corePlay_shield_underAttack_wood", 3016 },
|
||||
{ "sfx_anim_corePlay_shield_underAttack_crystal", 3017 },
|
||||
{ "sfx_anim_corePlay_shield_underAttack_eggRoll", 3018 },
|
||||
{ "sfx_anim_corePlay_slow", 3019 },
|
||||
{ "sfx_anim_corePlay_speedUp", 3020 },
|
||||
{ "sfx_anim_corePlay_useProp_", 3021 },
|
||||
{ "sfx_anim_cutScene_in", 3022 },
|
||||
{ "sfx_anim_cutScene_out", 3023 },
|
||||
{ "sfx_notice_common_negative", 4000 },
|
||||
{ "sfx_notice_corePlay_losing", 4001 },
|
||||
{ "sfx_notice_corePlay_restart", 4002 },
|
||||
{ "sfx_notice_corePlay_warning", 4003 },
|
||||
{ "sfx_notice_guide", 4004 },
|
||||
{ "sfx_notice_spinWheel_click", 4005 },
|
||||
{ "sfx_notice_spinWheel_getReward", 4006 },
|
||||
{ "sfx_notice_corePlay_levelStart_hard", 4007 },
|
||||
{ "sfx_ui_labelSwitch_home", 5000 },
|
||||
{ "sfx_ui_panel_common_close", 5001 },
|
||||
{ "sfx_ui_panel_common_open", 5002 },
|
||||
{ "sfx_ui_panel_continue_open", 5003 },
|
||||
{ "sfx_ui_panel_corePlay_guide_open", 5004 },
|
||||
{ "sfx_ui_panel_initPack_open", 5005 },
|
||||
{ "sfx_ui_panel_piggyBank_close", 5006 },
|
||||
{ "sfx_ui_panel_piggyBank_open", 5007 },
|
||||
{ "sfx_ui_panel_removeAds_open", 5008 },
|
||||
{ "0", 5009 },
|
||||
{ "sfx_ui_panel_summerPack_open", 5010 },
|
||||
{ "sfx_ui_panel_unlockItem_open", 5011 },
|
||||
{ "voice_princess_fear", 9000 },
|
||||
{ "0,62", 59 },
|
||||
{ "1,65", 59 },
|
||||
{ "2,68", 59 },
|
||||
{ "0,63", 60 },
|
||||
{ "1,66", 60 },
|
||||
{ "2,69", 60 },
|
||||
{ "0,64", 61 },
|
||||
{ "1,67", 61 },
|
||||
{ "2,70", 61 },
|
||||
{ "au_coreplay_choose_v120_a", 62 },
|
||||
{ "au_coreplay_unchoose_v120_a", 63 },
|
||||
{ "au_coreplay_clear_v120_a", 64 },
|
||||
{ "au_sfx_ui_button_corePlay_choose_ice1", 65 },
|
||||
{ "au_sfx_ui_button_corePlay_choose_ice2", 65 },
|
||||
{ "au_sfx_ui_button_corePlay_choose_ice3", 65 },
|
||||
{ "au_sfx_ui_button_corePlay_unchoose_ice1", 66 },
|
||||
{ "au_sfx_ui_button_corePlay_unchoose_ice2", 66 },
|
||||
{ "au_sfx_ui_button_corePlay_unchoose_ice3", 66 },
|
||||
{ "au_sfx_ui_button_corePlay_clear_ice1", 67 },
|
||||
{ "au_sfx_ui_button_corePlay_clear_ice2", 67 },
|
||||
{ "au_sfx_ui_button_corePlay_clear_ice3", 67 },
|
||||
{ "au_sfx_ui_button_corePlay_choose_cloud1", 68 },
|
||||
{ "au_sfx_ui_button_corePlay_choose_cloud2", 68 },
|
||||
{ "au_sfx_ui_button_corePlay_choose_cloud3", 68 },
|
||||
{ "au_sfx_ui_button_corePlay_unchoose_cloud1", 69 },
|
||||
{ "au_sfx_ui_button_corePlay_unchoose_cloud2", 69 },
|
||||
{ "au_sfx_ui_button_corePlay_unchoose_cloud3", 69 },
|
||||
{ "au_sfx_ui_button_corePlay_clear_cloud1", 70 },
|
||||
{ "au_sfx_ui_button_corePlay_clear_cloud2", 70 },
|
||||
{ "au_sfx_ui_button_corePlay_clear_cloud3", 70 },
|
||||
};
|
||||
|
||||
public static readonly HashSet<string> AmbiguousNames = new()
|
||||
@@ -147,6 +130,33 @@ public static class AudioObjectDefinitions
|
||||
"Chinese Number 08",
|
||||
"Chinese Number 09",
|
||||
"Chinese Number 10",
|
||||
"0,62",
|
||||
"1,65",
|
||||
"2,68",
|
||||
"0,63",
|
||||
"1,66",
|
||||
"2,69",
|
||||
"0,64",
|
||||
"1,67",
|
||||
"2,70",
|
||||
"au_sfx_ui_button_corePlay_choose_ice1",
|
||||
"au_sfx_ui_button_corePlay_choose_ice2",
|
||||
"au_sfx_ui_button_corePlay_choose_ice3",
|
||||
"au_sfx_ui_button_corePlay_unchoose_ice1",
|
||||
"au_sfx_ui_button_corePlay_unchoose_ice2",
|
||||
"au_sfx_ui_button_corePlay_unchoose_ice3",
|
||||
"au_sfx_ui_button_corePlay_clear_ice1",
|
||||
"au_sfx_ui_button_corePlay_clear_ice2",
|
||||
"au_sfx_ui_button_corePlay_clear_ice3",
|
||||
"au_sfx_ui_button_corePlay_choose_cloud1",
|
||||
"au_sfx_ui_button_corePlay_choose_cloud2",
|
||||
"au_sfx_ui_button_corePlay_choose_cloud3",
|
||||
"au_sfx_ui_button_corePlay_unchoose_cloud1",
|
||||
"au_sfx_ui_button_corePlay_unchoose_cloud2",
|
||||
"au_sfx_ui_button_corePlay_unchoose_cloud3",
|
||||
"au_sfx_ui_button_corePlay_clear_cloud1",
|
||||
"au_sfx_ui_button_corePlay_clear_cloud2",
|
||||
"au_sfx_ui_button_corePlay_clear_cloud3",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace OCES.Audio
|
||||
{
|
||||
public partial class AudioObjectConfig
|
||||
{
|
||||
Dictionary<uint, Dictionary<int, uint>> m_switchMapping;
|
||||
|
||||
internal void PreParseSwitchMappings()
|
||||
{
|
||||
this.m_switchMapping = new Dictionary<uint, Dictionary<int, uint>>();
|
||||
foreach (AudioObject audioObject in AudioObjectList())
|
||||
{
|
||||
if (audioObject.ContainerType != ContainerType.Switch) continue;
|
||||
this.m_switchMapping[audioObject.Id] = ParseSwitchMapping(audioObject);
|
||||
}
|
||||
}
|
||||
|
||||
public AudioObject GetMappingResult(uint switchContainerId, Enum enumState)
|
||||
{
|
||||
if (!this.m_switchMapping.TryGetValue(switchContainerId, out Dictionary<int, uint> switchMapping))
|
||||
return null;
|
||||
|
||||
return switchMapping.TryGetValue(enumState.GetHashCode(), out uint audioObjectId) ? QueryById(audioObjectId) : null;
|
||||
|
||||
}
|
||||
|
||||
Dictionary<int, uint> ParseSwitchMapping(AudioObject switchContainer)
|
||||
{
|
||||
Dictionary<int, uint> switchMapping = new();
|
||||
foreach (string name in switchContainer.Name)
|
||||
{
|
||||
string[] parts = name.Split(',');
|
||||
if(parts.Length != 2)
|
||||
{
|
||||
Debug.LogWarning($"[AudioSystem] 无法解析 Switch Container {switchContainer.Id} 的映射关系!请检查表");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!int.TryParse(parts[0].Trim(), out int stateValue))
|
||||
{
|
||||
Debug.LogWarning($"[AudioSystem] 无法解析 映射关系!请查表");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!uint.TryParse(parts[1].Trim(), out uint childId))
|
||||
{
|
||||
Debug.LogWarning("");
|
||||
continue;
|
||||
}
|
||||
|
||||
switchMapping.Add(stateValue, childId);
|
||||
}
|
||||
return switchMapping;
|
||||
}
|
||||
|
||||
internal AudioObject GetDefaultSwitchOrFallback(AudioObject switchContainer)
|
||||
{
|
||||
if (switchContainer.DefaultSwitchId == 0)
|
||||
return null;
|
||||
AudioObject defaultChildAudioObject = QueryById(switchContainer.DefaultSwitchId);
|
||||
if (defaultChildAudioObject != null)
|
||||
return defaultChildAudioObject;
|
||||
|
||||
Debug.LogWarning($"[AudioSystem] DefaultSwitch AudioObject {switchContainer.DefaultSwitchId} 不存在。");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68c35969f92d4bb0ba3239d852115c53
|
||||
timeCreated: 1776244015
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
@@ -9,7 +10,9 @@ namespace OCES.Audio
|
||||
public class AudioSystem : MonoBehaviour
|
||||
{
|
||||
public static AudioSystem Instance { get; private set; }
|
||||
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
public IReadOnlyDictionary<Type, Enum> ActiveStates { get; private set; }
|
||||
|
||||
const string k_audioConfigPath = "AudioData";
|
||||
const string k_audioResourcePath = "Audios";
|
||||
|
||||
@@ -20,7 +23,7 @@ namespace OCES.Audio
|
||||
AudioGroupConfig m_groups;
|
||||
AudioMixer m_mixer;
|
||||
Tween m_lowpassTween;
|
||||
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
// 公开接口
|
||||
// ─────────────────────────────────────────────
|
||||
@@ -36,6 +39,16 @@ namespace OCES.Audio
|
||||
|
||||
public void Play(AudioObject audioObject, Action onPlay = null)
|
||||
{
|
||||
if (audioObject.ContainerType == ContainerType.Switch)
|
||||
{
|
||||
audioObject = ResolveSwitchContainer(audioObject);
|
||||
if (audioObject == null)
|
||||
{
|
||||
Debug.Log("[AudioSystem] 无法解析Switch Container,检查配置表!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this.m_sfxSystem.TryPlay(audioObject, onPlay);
|
||||
}
|
||||
|
||||
@@ -43,8 +56,7 @@ namespace OCES.Audio
|
||||
{
|
||||
Play((uint)audioId);
|
||||
}
|
||||
|
||||
|
||||
|
||||
[Obsolete("Use Play(uint) instead")]
|
||||
public void Play(string audioName)
|
||||
{
|
||||
@@ -108,6 +120,7 @@ namespace OCES.Audio
|
||||
public void SetState<TEnum>(TEnum state) where TEnum : Enum
|
||||
{
|
||||
this.m_musicSystem.OnStateChanged(state);
|
||||
ActiveStates = this.m_musicSystem.ActiveStates;
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────────
|
||||
@@ -133,6 +146,7 @@ namespace OCES.Audio
|
||||
AudioSourcePool sfxPool = new(sfxPoolRoot.transform); // 不传 mixer group,让 SfxSystem 自己设置
|
||||
this.m_sfxSystem = gameObject.AddComponent<SfxSystem>();
|
||||
this.m_audioObjects = AudioConfigLoader.Load<AudioObjectConfig>($"{k_audioConfigPath}/AudioObject");
|
||||
this.m_audioObjects.PreParseSwitchMappings();
|
||||
this.m_groups = AudioConfigLoader.Load<AudioGroupConfig>($"{k_audioConfigPath}/AudioGroup");
|
||||
this.m_sfxSystem.Initialize(this.m_groups, this.m_mixer, sfxPool); // 传入 pool
|
||||
|
||||
@@ -172,10 +186,38 @@ namespace OCES.Audio
|
||||
// ── 注册 StateGroup ──
|
||||
EnumIds.RegisterAllGameState();
|
||||
|
||||
ActiveStates = new Dictionary<Type, Enum>();
|
||||
|
||||
// ── 启动默认音乐与环境音 ──
|
||||
// 触发一次初始状态,让音乐系统从默认状态开始匹配
|
||||
//SetState(GameState.Home);
|
||||
}
|
||||
|
||||
AudioObject ResolveSwitchContainer(AudioObject switchContainer)
|
||||
{
|
||||
// 遍历 ActiveStates 找到 TypeId 匹配的枚举类型
|
||||
Enum currentStateValue = null;
|
||||
bool foundGroup = false;
|
||||
foreach (KeyValuePair<Type, Enum> keyValuePair in ActiveStates)
|
||||
{
|
||||
if (StateGroupRegistry.GetTypeId(keyValuePair.Key) != switchContainer.SwitchGroupId) continue;
|
||||
currentStateValue = keyValuePair.Value;
|
||||
foundGroup = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!foundGroup)
|
||||
{
|
||||
Debug.LogWarning($"[AudioSystem] Switch Container {switchContainer.Id} 找不到 TypeId={switchContainer.SwitchGroupId} 对应的状态组。");
|
||||
return this.m_audioObjects.GetDefaultSwitchOrFallback(switchContainer);
|
||||
}
|
||||
|
||||
// 解析AudioObject对象
|
||||
AudioObject childContainer = this.m_audioObjects.GetMappingResult(switchContainer.Id, currentStateValue);
|
||||
return childContainer ?? this.m_audioObjects.GetDefaultSwitchOrFallback(switchContainer);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public static class AudioConfigLoader
|
||||
@@ -194,9 +236,9 @@ namespace OCES.Audio
|
||||
|
||||
try
|
||||
{
|
||||
var config = new T();
|
||||
using var ms = new MemoryStream(File.ReadAllBytes(path));
|
||||
using var reader = new BinaryReader(ms);
|
||||
T config = new T();
|
||||
using MemoryStream ms = new(File.ReadAllBytes(path));
|
||||
using BinaryReader reader = new(ms);
|
||||
config.DeSerialize(reader);
|
||||
return config;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace OCES.Audio.Editor
|
||||
|
||||
public Dictionary<uint, int> ClipConcurrentCount = new();
|
||||
public List<ActiveSound> ActiveSounds = new();
|
||||
public Dictionary<Type, int> ActiveStates = new();
|
||||
public Dictionary<Type, Enum> ActiveStates = new();
|
||||
readonly StringBuilder m_stringBuilder = new();
|
||||
Text m_textComponent;
|
||||
|
||||
@@ -35,10 +35,9 @@ namespace OCES.Audio.Editor
|
||||
this.m_stringBuilder.Clear();
|
||||
|
||||
this.m_stringBuilder.AppendLine("Current States:");
|
||||
foreach (KeyValuePair<Type, int> activeState in this.ActiveStates)
|
||||
foreach (KeyValuePair<Type, Enum> activeState in this.ActiveStates)
|
||||
{
|
||||
string enumName = Enum.GetName(activeState.Key, activeState.Value) ?? activeState.Value.ToString();
|
||||
this.m_stringBuilder.AppendLine($"{activeState.Key.Name} is {enumName}");
|
||||
this.m_stringBuilder.AppendLine($"{activeState.Key.Name} is {activeState.Value}");
|
||||
}
|
||||
this.m_stringBuilder.AppendLine();
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace OCES.Audio
|
||||
Random = 0,
|
||||
Sequence,
|
||||
Blend,
|
||||
Switch,
|
||||
}
|
||||
|
||||
public enum BlendCrossFadeType
|
||||
@@ -84,4 +85,10 @@ namespace OCES.Audio
|
||||
|
||||
public partial class MusicPath : IPathEntry { }
|
||||
public partial class AmbiencePath : IPathEntry { }
|
||||
|
||||
public class SwitchEntry
|
||||
{
|
||||
public uint SwitchValue;
|
||||
public uint AudioObjectId;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,8 +9,10 @@ namespace OCES.Audio
|
||||
/// </summary>
|
||||
public class MusicStateRouter
|
||||
{
|
||||
// key: StateGroup enum Type,value: 当前激活的 enum 整数值
|
||||
readonly Dictionary<Type, int> m_activeStates = new();
|
||||
|
||||
// key: StateGroup enum Type,value: 当前激活的 enum 值
|
||||
readonly Dictionary<Type, Enum> m_activeStates = new();
|
||||
|
||||
|
||||
readonly MusicPathConfig m_musicPaths;
|
||||
readonly AmbiencePathConfig m_ambiencePaths;
|
||||
@@ -18,6 +20,7 @@ namespace OCES.Audio
|
||||
// 上一次匹配到的 PathId,用于 Transition 表的 FromPathId 查询
|
||||
public uint LastMusicPathId { get; private set; }
|
||||
public uint LastAmbiencePathId { get; private set; }
|
||||
internal IReadOnlyDictionary<Type, Enum> ActiveStates { get { return this.m_activeStates; }}
|
||||
|
||||
public MusicStateRouter(MusicPathConfig musicPaths, AmbiencePathConfig ambiencePaths)
|
||||
{
|
||||
@@ -31,8 +34,8 @@ namespace OCES.Audio
|
||||
public void SetState<TEnum>(TEnum state, out uint musicContainerId, out uint ambienceContainerId)
|
||||
where TEnum : Enum
|
||||
{
|
||||
// Dictionary<Type, int> 天然保证同一 StateGroup 只保留最新值,直接覆盖即可
|
||||
this.m_activeStates[typeof(TEnum)] = Convert.ToInt32(state);
|
||||
// Dictionary<Type, Enum> 天然保证同一 StateGroup 只保留最新值,直接覆盖即可
|
||||
this.m_activeStates[typeof(TEnum)] = state;
|
||||
|
||||
musicContainerId = MatchBestPath(this.m_musicPaths.MusicPathList(), out uint musicPathId);
|
||||
ambienceContainerId = MatchBestPath(this.m_ambiencePaths.AmbiencePathList(), out uint ambiencePathId);
|
||||
@@ -99,9 +102,9 @@ namespace OCES.Audio
|
||||
}
|
||||
|
||||
bool conditionMet = false;
|
||||
foreach (KeyValuePair<Type, int> kv in this.m_activeStates)
|
||||
foreach (KeyValuePair<Type, Enum> kv in this.m_activeStates)
|
||||
{
|
||||
if (StateGroupRegistry.GetTypeId(kv.Key) != typeId || kv.Value != stateValue)
|
||||
if (StateGroupRegistry.GetTypeId(kv.Key) != typeId || Convert.ToInt32(kv.Value) != stateValue)
|
||||
continue;
|
||||
conditionMet = true;
|
||||
break;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace OCES.Audio
|
||||
@@ -16,6 +17,11 @@ namespace OCES.Audio
|
||||
// 记录上一次两个通道各自匹配到的 PathId,用于查 Transition 表
|
||||
uint m_lastMusicPathId;
|
||||
uint m_lastAmbiencePathId;
|
||||
|
||||
internal IReadOnlyDictionary<Type, Enum> ActiveStates
|
||||
{
|
||||
get { return this.m_stateRouter.ActiveStates; }
|
||||
}
|
||||
|
||||
public void Initialize(
|
||||
MusicSegmentConfig segments,
|
||||
|
||||
@@ -488,8 +488,6 @@ namespace OCES.Audio
|
||||
|
||||
DecrementClipCount(active.AudioObject.Id);
|
||||
this.m_activeSounds.Remove(active);
|
||||
// TryStopHaptic(active.AudioObject.Haptic);
|
||||
|
||||
this.m_pool.ReturnToPool(active.Source.gameObject);
|
||||
}
|
||||
|
||||
@@ -511,8 +509,6 @@ namespace OCES.Audio
|
||||
DecrementClipCount(active.AudioObject.Id);
|
||||
this.m_activeSounds.Remove(active);
|
||||
this.m_pool.ReturnToPool(active.Source.gameObject);
|
||||
|
||||
// TryStopHaptic(active.AudioObject.Haptic);
|
||||
}
|
||||
|
||||
static void TryStartHaptic(ActiveSound active)
|
||||
@@ -526,7 +522,6 @@ namespace OCES.Audio
|
||||
{
|
||||
HapticSystem.Instance.Stop(hapticId);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user