refactor(audio): restructure audio constants and remove deprecated files
- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes - Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs - Update AudioObject.cs to include CueName property and serialization - Update AudioSystem.cs to use new NameDictionaries and Parameters classes - Update SetStateBind.cs to use Parameters.GameState type - Change UI text from "PlaySound" to "StopSound" in SampleScene.unity - Update binary audio data file AudioObject.bytes
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@@ -17,6 +17,11 @@ public partial class AudioObject : IBinarySerializable
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/// </summary>
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public uint Id { get; set; }
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/// <summary>
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///
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/// </summary>
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public string CueName { get; set; }
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/// <summary>
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/// 文件名
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/// </summary>
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@@ -150,6 +155,7 @@ public partial class AudioObject : IBinarySerializable
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public void DeSerialize(BinaryReader reader)
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{
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Id = reader.ReadUInt32();
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CueName = reader.ReadString();
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var nameCount = reader.ReadInt32();
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if (nameCount > 0)
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{
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@@ -190,6 +196,7 @@ public partial class AudioObject : IBinarySerializable
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public void Serialize(BinaryWriter writer)
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{
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writer.Write(Id);
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writer.Write(CueName);
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if (Name == null || Name.Count == 0)
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{
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writer.Write(0);
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