refactor(audio): restructure audio constants and remove deprecated files

- Add AudioConsts.cs with Cues, NameDictionaries, and Parameters classes
- Remove AudioEnumIds.cs, AudioEnums.cs, and AudioObjectDefinitions.cs
- Update AudioObject.cs to include CueName property and serialization
- Update AudioSystem.cs to use new NameDictionaries and Parameters classes
- Update SetStateBind.cs to use Parameters.GameState type
- Change UI text from "PlaySound" to "StopSound" in SampleScene.unity
- Update binary audio data file AudioObject.bytes
This commit is contained in:
2026-04-17 16:00:19 +08:00
parent 63c5f6766c
commit c87a5a1e30
12 changed files with 290 additions and 240 deletions
+1 -1
View File
@@ -2254,7 +2254,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: PlaySound
m_Text: StopSound
--- !u!222 &1759335267
CanvasRenderer:
m_ObjectHideFlags: 0